Recomp / Games / PlayStation 3

Macross 30 Recompiled

Windows build of the Japanese PS3 Macross 30 made with the ps3recomp runtime and a D3D12 renderer, installed through a launcher that prepares the EBOOT and data from the player's own ISO. Optional Korean and English fan-translation packs ship as delta patches; a companion repo documents the SPU and rendering work.

Static recomp Not stated released

0.3.8 released yesterday. Get new releases by RSS

More like this: Demon's Souls Recomp · Drakengard 3 Recompiled · flOw - Static Recompilation

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Commits, 30 days—
Latest release0.3.8Nov 3, 2026
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Facts

Original
Macross 30: Voices across the Galaxy (2013)
Platform
PlayStation 3
Method
Static recomp
Provenance
Not stated what this means
Status
released
Licence
none
Team
saintiron82
Started
2026-10
First release
2026-10
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Macross 30: Voices across the Galaxy you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by saintiron82. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

PlayStation 3 · 2009

Demon's Souls Recomp

Demon's Souls

Native Windows build of the US PS3 Demon's Souls, made by recompiling its PPU and SPU code with ps3recomp against a PS3 runtime and a Direct3D 12 renderer. The release is a launcher and build kit that recompiles the game from the player's own disc image.

Static recomp AI-assisted
+40 ★ this week

PlayStation 3 · 2013 · ★ 245

Drakengard 3 Recompiled

Drakengard 3

Native Windows and macOS port of Drakengard 3 built by statically recompiling its PowerPC and SPU code with the ps3recomp toolkit.

Static recomp Not stated
+1 ★ this week

PlayStation 3 · 2007 · ★ 19

flOw - Static Recompilation

flOw

Native PC port of thatgamecompany's PS3 title flOw, produced by statically recompiling the PS3 binary.

Static recomp Not stated
+15 ★ this week

PlayStation 3 · 2009 · ★ 93

God of War II HD recompilation

God of War II (HD Collection)

Static recompilation of the PS3 HD release of God of War II: PPU and SPU code are translated to C/C++ and run natively on Apple Silicon over a reimplemented PS3 OS layer with Metal graphics.

Static recomp AI-assisted

PlayStation 3 · 2013

God of War: Ascension PC port

God of War: Ascension

Native Windows port of the PS3 God of War: Ascension (BCUS98232) built on sp00nznet's ps3recomp; the game code is translated to C/C++ and compiled on the player's PC from their own copy, normally through the separate Otavix Launcher. The repo's only release asset is a prebuilt shader cache.

Static recomp AI-assisted

Game Boy Color · 2000 · ★ 19

hm3

Harvest Moon 3 GBC

Partial disassembly of Harvest Moon 3 for Game Boy Color with just enough structure for translation work; a German translation lives on a branch.

Decompilation Human-led