Recomp / Games / PSP

Metal Gear Solid: Portable Ops unofficial PC port

Static recompilation of the US PSP release of MGS: Portable Ops to C++ with an HLE runtime and Vulkan renderer. The port is compiled locally from the player's ISO (and optionally their PSP firmware fonts); no release yet, with early missions playing on Linux.

Static recomp AI-assisted wip

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More like this: ACE COMBAT X Recompilation · BakuganDotC-decomp · Castlevania 64 decompilation

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Facts

Original
Metal Gear Solid: Portable Ops (2006)
Platform
PSP
Method
Static recomp
Provenance
AI-assisted · CLAUDE.md in the repo holds the technical approach and is referenced from the README (github.com/Alvaro8317/mgs-portable-ops-pc-port). what this means
Status
wip
Licence
GPL-3.0
Team
Alvaro8317
Started
2026-10
Runs on
Windows, Linux, Steam Deck
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Metal Gear Solid: Portable Ops you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by Alvaro8317. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+9 ★ this week

PlayStation Portable · 2006 · ★ 98

ACE COMBAT X Recompilation

Ace Combat X: Skies of Deception

Static recompilation of the PSP flight game with a native renderer.

Static recomp Not stated

PlayStation Portable · 2010 · ★ 10

BakuganDotC-decomp

Bakugan: Defenders of the Core

Early decompilation attempt of the PSP game Bakugan: Defenders of the Core, kept as a shared Ghidra project using the Allegrex plugin.

Decompilation Not stated
+1 ★ this week

Nintendo 64 · 1999 · ★ 68

Castlevania 64 decompilation

Castlevania (Nintendo 64)

Work-in-progress decompilation of Konami's N64 Castlevania; the repo contains no game assets.

Matching decomp Not stated

Xbox · 2005

Castlevania: Curse of Darkness - XBE Recomp

Castlevania: Curse of Darkness

Windows port of the USA Xbox release built with TGP482's Xbox XBE Recomp. The download holds only the runtime, launcher and a bundled recompiler with Clang/LLD, which generate the game DLL from the player's own default.xbe on first start. It adds any resolution, Hor+ widescreen and support for PCSX2-format texture packs.

Static recomp Not stated
+2 ★ this week

PlayStation Portable · 2008 · ★ 35

FateUnlimitedCodesRecomp

Fate/unlimited codes

Hybrid native Windows build of Fate/unlimited codes that statically recompiles the PSP version as a base, with PS2 assets and controls planned.

Static recomp Not stated
+35 ★ this week

PlayStation Portable · 2008 · ★ 176

God of War PSP Recomp

God of War: Chains of Olympus / Ghost of Sparta

Native Windows ports of both PSP God of War games made by static recompilation; a launcher detects the player's own US disc images and builds each game locally.

Static recomp AI-assisted