Recomp / RE tooling / Arcade (Sega Model 3)
model3recomp
Sega Model 3 hardware runtime and PowerPC 603e static recompiler, so a recompiled Model 3 game links against native C hardware; alpha, with The Lost World as reference game.
Tool Not stated wip
Facts
- Original
- Sega Model 3 PowerPC arcade programs
- Platform
- Arcade (Sega Model 3)
- Method
- Tool
- Provenance
- Not stated what this means
- Status
- wip
- Licence
- MIT
- Team
- sp00nznet
- Started
- 2026-09
- Runs on
- Windows, Linux, macOS
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Sega Model 3 PowerPC arcade programs you own. Recomp never links to ROMs, discs or game data.
This project was rebuilt by sp00nznet. Facts last checked 2026-10-17. Suggest a correction
Sources
Related
All re tooling →CHIP-8 Recompiled
CHIP-8 programs
Static recompilation toolchain that turns CHIP-8 programs into C and builds them as standalone native executables with a small runtime.
decomp-toolkit (dtk)
GameCube and Wii PowerPC executables
Toolkit for splitting, analysing and relinking GameCube/Wii DOL and REL files in matching decomps.
gbarecomp
Game Boy Advance ARM/Thumb code
Static recompiler that finds ARM and Thumb code in Game Boy Advance games, translates it to C and generates a CMake project linked against a small GBA runtime with SDL2.
GCRecomp (GameCubeRecompiled)
GameCube PowerPC DOL executables
Experimental project that statically recompiles GameCube DOL code into Rust plus a minimal runtime, inspired by N64: Recompiled.
ido-static-recomp
SGI IRIX IDO 5.3/7.1 compiler binaries
Statically recompiles the original IRIX IDO compiler so matching N64 decomps can build with it on modern systems.
N64: Recompiled
N64 MIPS binaries
Static recompiler that translates N64 game code into C so it can be compiled into native executables; also ships a mod tool.