Recomp / Games / Nintendo Switch

Metroid Prime 4 Recomp

Linux AppImage port of the Switch version of Metroid Prime 4: Beyond, adapted from the Metroid Dread recomp on the MZ Labs SwitchRecomp runtime with OpenGL rendering. On first run it checks the player's dump against a RomFS hash manifest and compiles the game with a bundled GCC; the author reports full play at 60 fps on their machine.

Static recomp AI-assisted released

v2026.11.02 released 9 days ago. Get new releases by RSS

More like this: 1080 Snowboarding decompilation · AC-Recomp · agl decompilation

Stars102+4 ★ in 1 days
Commits, 30 days61
Latest releasev2026.11.02Nov 3, 2026
Last pushNov 10, 2026

GitHub figures as of 2026-11-13, refreshed daily.

Facts

Original
Metroid Prime 4: Beyond (2025)
Platform
Nintendo Switch
Method
Static recomp
Provenance
AI-assisted · README credits Claude as AI pair programmer for this fork's changes; most commits carry Claude co-author trailers. what this means
Status
released
Licence
GPL-3.0
Team
linuxopt, yozander2009-stack, DaniSald
Started
2026-11
First release
2026-11
Runs on
Linux, Steam Deck
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Metroid Prime 4: Beyond you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by linuxopt, yozander2009-stack, DaniSald. Facts last checked 2026-11-11. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

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Nintendo 64 · 1998 · ★ 19

1080 Snowboarding decompilation

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Matching decompilation of the US Nintendo 64 release of 1080° Snowboarding; the build already reproduces the ROM exactly while overlay segments are decompiled to C.

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Nintendo Switch · 2019 · ★ 30

AC-Recomp

Astral Chain

A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests.

Static recomp AI-generated
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Nintendo Switch · ★ 48

agl decompilation

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Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.

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Nintendo Switch · 2019 · ★ 111

Astral Chain PC

Astral Chain

Experimental Windows port of PlatinumGames' Astral Chain made by translating its ARM64 code to C, with NVN graphics on Vulkan and a 60 fps patch. Releases are source plus a launcher that builds it from the player's own dump and keys; tested up to the first case's boss.

Static recomp AI-generated

Windows · 1999 · ★ 15

AvP Forever

Aliens versus Predator (1999)

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Nintendo Switch · 2018 · ★ 607

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Unofficial static recompilation of the Switch version of Bayonetta 2: a builder translates the player's own AArch64 game code to C on their PC and runs it on a reimplemented system layer.

Static recomp AI-assisted