Recomp / Games / Nintendo 64

Ocarina of Time decompilation

Zelda Reverse Engineering Team project that turns Ocarina of Time back into matching C source; the code is fully decompiled and naming and documentation continue. Ship of Harkinian is built on it.

Matching decomp Human-led complete · 100%
Stars5.6k
Commits, 30 days16
Latest release—
Last pushOct 13, 2026
Progress100%zelda.deco.mp

GitHub figures as of 2026-10-14, refreshed daily.

Facts

Original
The Legend of Zelda: Ocarina of Time (1998)
Platform
Nintendo 64
Method
Matching decomp
Provenance
Human-led · Started 2020 by a known volunteer team, predating AI coding agents (repository history) what this means
Status
complete · 100%
Licence
none
Team
zeldaret
Started
2020-03
Runs on
Nintendo 64
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of The Legend of Zelda: Ocarina of Time you own. Recomp never links to ROMs, discs or game data.

This project was decompiled by zeldaret. Facts last checked 2026-10-13.

Lineage

Timeline

  1. Ship of Harkinian released
  2. Ocarina of Time code fully decompiled

Sources

Something wrong or out of date? Send a correction.

Nintendo 64 · 1998 · ★ 0

1080° Snowboarding (clean room)

1080° Snowboarding

1080° Snowboarding playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 2000 · ★ 2.3k

2 Ship 2 Harkinian

The Legend of Zelda: Majora's Mask

Majora's Mask counterpart to Ship of Harkinian, built from the mm decompilation on the libultraship framework.

Source port Not stated

GameCube · 2001 · ★ 1.4k

Animal Crossing decompilation

Animal Crossing

A fully matching decompilation of the GameCube Animal Crossing, with a companion project for the Japanese e+ release.

Matching decomp Human-led

Nintendo 64 · 1998 · ★ 0

Banjo-Kazooie (clean room)

Banjo-Kazooie

Banjo-Kazooie playable in the browser without a ROM, from the n64decomp/banjo-kazooie decompilation on EmulatorJS, with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable

Nintendo 64 · 1998 · ★ 652

Banjo-Kazooie decompilation

Banjo-Kazooie

Matching decompilation of Rare's Banjo-Kazooie that headlines itself at 100%. It provides the symbols and source later used by Banjo: Recompiled.

Matching decomp Human-led

Nintendo 64 · 2000 · ★ 0

Banjo-Tooie (clean room)

Banjo-Tooie

Banjo-Tooie playable in the browser without a ROM, from the original game program running in a browser N64 emulator (mupen64plus-next via EmulatorJS), with every retail texture and sound regenerated by the clean-room pipeline.

Clean-room AI-assisted playable