Recomp / Games / Nintendo Switch 2

Ocarina of Time PC Recomp

Research port that lifts the Switch 2 Ocarina of Time to C with the totk-pc-recomp method, as the first Switch 2 title on that shared code, lowering the game's SM86 shaders so the earlier Maxwell translator can handle them. It reaches Kokiri Forest at about 50-60 fps but with missing geometry; no downloads, it is built by hand from the user's .nup.

Static recomp AI-assisted wip

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Stars299+3 ★ in 1 days
Commits, 30 days141
Latest release—
Last pushNov 9, 2026

GitHub figures as of 2026-11-13, refreshed daily.

Facts

Original
The Legend of Zelda: Ocarina of Time (Nintendo Switch 2) (2026)
Platform
Nintendo Switch 2
Method
Static recomp
Provenance
AI-assisted · CLAUDE.md, AGENTS.md and .claude/skills in tree; commits carry Claude co-author trailers (github.com/jaigner-hub/ocarina-of-time-recomp). what this means
Status
wip
Licence
MIT
Team
jaigner-hub
Started
2026-11
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of The Legend of Zelda: Ocarina of Time (Nintendo Switch 2) you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by jaigner-hub. Facts last checked 2026-11-11. Suggest a correction

Timeline

  1. Switch 2 games are being recompiled into native PC programs

Sources

Something wrong or out of date? Send a correction.

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Nintendo Switch 2 · 2026 · ★ 32

Echora

The Legend of Zelda: Ocarina of Time (Nintendo Switch 2)

Pure-Rust recompilation of the Switch 2 Ocarina of Time that translates the ARM code to Rust ahead of time and runs it on a reimplemented Switch OS and graphics layer. It runs the game's code but does not reach gameplay yet, mainly because its own shader translator cannot handle every shader; there are no releases, and for now the game only runs on Linux.

Static recomp AI-assisted
+22 ★ this week

Nintendo 64 · 1998 · ★ 427

HarkinianPad

The Legend of Zelda: Ocarina of Time

iPhone and iPad build of Ship of Harkinian with Metal rendering, touch and controller support, and a file-based setup that avoids shipping the ROM.

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Nintendo Switch 2 · 2026 · ★ 9.0k

Hookshot

The Legend of Zelda: Ocarina of Time (Nintendo Switch 2)

Static recompilation of the Switch 2 Ocarina of Time remake to C, with a reimplemented system layer and the console's NVN2 graphics calls replayed on Vulkan. A builder app compiles the game on the player's PC from their own dump; it plays from Kokiri Forest onward with open rendering and crash bugs, and needs a GPU with mesh shaders.

Static recomp AI-assisted

Nintendo 64 · 1998 · ★ 20

n64dd decompilation

The Legend of Zelda: Ocarina of Time (64DD support code)

Decompilation of the 64DD expansion-support code segment found in Ocarina of Time, built alongside the zeldaret OoT project.

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Nintendo Switch 2 · 2026 · ★ 3.6k

NX2navi

The Legend of Zelda: Ocarina of Time (Nintendo Switch 2)

Separate static-recompilation port of the Switch 2 Ocarina of Time (game version 1.1.1) to x86-64 with a Vulkan renderer, set up by a Windows installer that compiles the game from the player's .nup dump in about 10-25 minutes. Several early areas run at 60 fps or more; it adds DLSS/FSR upscaling and frame generation, HDR and ultrawide, with visual bugs and crashes still expected.

Static recomp AI-assisted
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Nintendo 64 · 1998 · ★ 5.7k

Ocarina of Time decompilation

The Legend of Zelda: Ocarina of Time

Zelda Reverse Engineering Team project that turns Ocarina of Time back into matching C source; the code is fully decompiled and naming and documentation continue. Ship of Harkinian is built on it.

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