Recomp / Games / Xbox

Orta PC Recomp

SeveerJ's static recompilation of the North American Panzer Dragoon Orta on a modified copy of xboxrecomp, with NV2A graphics translated to Direct3D 11. The setup program downloads a toolchain and translates and compiles the game from the player's disc on their machine; it is playable to the end, with 5.1 audio and experimental ultrawide in 0.8.

Static recomp AI-generated released

v0.8_Experimental released 6 days ago. Get new releases by RSS

More like this: Orta Recomp · Orta Recompiled · 007: Agent Under Fire - XBE Recomp

Stars44+1 ★ in 1 days
Commits, 30 days50
Latest releasev0.8_ExperimentalNov 6, 2026
Last pushNov 6, 2026

GitHub figures as of 2026-11-13, refreshed daily.

Facts

Original
Panzer Dragoon Orta (2002)
Platform
Xbox
Method
Static recomp
Provenance
AI-generated · Repository description calls it a static recompilation that is "fully AI powered"; every commit carries a Claude co-author trailer (github.com/SeveerJ/Orta_PC_Recomp). what this means
Status
released
Licence
none
Team
SeveerJ
Started
2026-10
First release
2026-10
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Panzer Dragoon Orta you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by SeveerJ. Facts last checked 2026-11-11. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

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+7 ★ in 1 days

Xbox · 2002 · ★ 76

Orta Recomp

Panzer Dragoon Orta

wootbeer's recompilation of the US Panzer Dragoon Orta with xboxrecomp, running on its own SDL 3 and Vulkan graphics, audio and input layers. Beta builds play through the whole game and add up to 8x resolution, widescreen, MSAA, frame interpolation and optional Lossless Scaling frame generation; the player supplies a disc image or extracted files.

Static recomp AI-assisted
+1 ★ in 1 days

Xbox · 2002 · ★ 11

Orta Recompiled

Panzer Dragoon Orta

Recompilation of the European (PAL) Panzer Dragoon Orta with a Vulkan 1.3 renderer, built on the author's option-c fork of xboxrecomp that passes a per-thread register context instead of global volatile state. Version 1.0 plays through to the credits; the release bundles a compiler and builds the game from the player's PAL disc image, with settings integrated into the game's own options menu.

Static recomp AI-assisted
+9 ★ this week

Xbox · 2002 · ★ 68

007: Agent Under Fire - XBE Recomp

007: Agent Under Fire

PC port of the original Xbox version built with TGP482's XBE recompiler, supporting both the USA and PAL discs. A small launcher fetches the runtime and a bundled Clang, then compiles the game's code from the player's own disc on first setup; it adds a PC settings page, keyboard and mouse play and post-processing options.

Static recomp AI-assisted

Xbox · 2003 · ★ 98

007: Everything or Nothing - XBE Recomp

007: Everything or Nothing

Windows port of the Xbox Everything or Nothing, recompiling both the on-foot default.xbe and the separate driving.xbe with TGP482's Xbox XBE Recomp and switching between them seamlessly. Supports the European and USA discs; the launcher builds from the player's image and adds anti-aliasing, anisotropic filtering, free aim and other PC options.

Static recomp AI-assisted
+19 ★ this week

Xbox · 2005 · ★ 176

007: From Russia with Love - XBE Recomp

007: From Russia with Love

Native PC port of the original Xbox version of the Bond game, with wide FOV, keyboard and mouse, rebindable controls and other options; the release ships the recompiler and toolchain so the port is built from the player's own default.xbe.

Static recomp Not stated

Sega Master System · 1986 · ★ 27

Alex Kidd in Miracle World Disassembly

Alex Kidd in Miracle World

Disassembly project documenting the code of the original Alex Kidd in Miracle World.

Decompilation Human-led