Orta Recomp
wootbeer's recompilation of the US Panzer Dragoon Orta with xboxrecomp, running on its own SDL 3 and Vulkan graphics, audio and input layers. Beta builds play through the whole game and add up to 8x resolution, widescreen, MSAA, frame interpolation and optional Lossless Scaling frame generation; the player supplies a disc image or extracted files.
Static recomp AI-assisted releasedAll 3 Panzer Dragoon Orta projects compared →
Orta PC Recomp · Orta Recompiled · 007: Agent Under Fire - XBE Recomp
Facts
- Original
- Panzer Dragoon Orta (2002)
- Platform
- Xbox
- Method
- Static recomp
- Provenance
- AI-assisted · CLAUDE.md in the repo and Claude co-author trailers on nearly all commits (github.com/wootbeer/ortarecomp). what this means
- Status
- released
- Licence
- GPL-3.0
- Team
- wootbeer
- Started
- 2026-10
- First release
- 2026-11
- Runs on
- Windows, Linux
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Panzer Dragoon Orta you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by wootbeer. Facts last checked 2026-11-11. Suggest a correction
Sources
Related
All games →Orta PC Recomp
Panzer Dragoon Orta
SeveerJ's static recompilation of the North American Panzer Dragoon Orta on a modified copy of xboxrecomp, with NV2A graphics translated to Direct3D 11. The setup program downloads a toolchain and translates and compiles the game from the player's disc on their machine; it is playable to the end, with 5.1 audio and experimental ultrawide in 0.8.
Orta Recompiled
Panzer Dragoon Orta
Recompilation of the European (PAL) Panzer Dragoon Orta with a Vulkan 1.3 renderer, built on the author's option-c fork of xboxrecomp that passes a per-thread register context instead of global volatile state. Version 1.0 plays through to the credits; the release bundles a compiler and builds the game from the player's PAL disc image, with settings integrated into the game's own options menu.
007: Agent Under Fire - XBE Recomp
007: Agent Under Fire
PC port of the original Xbox version built with TGP482's XBE recompiler, supporting both the USA and PAL discs. A small launcher fetches the runtime and a bundled Clang, then compiles the game's code from the player's own disc on first setup; it adds a PC settings page, keyboard and mouse play and post-processing options.
007: Everything or Nothing - XBE Recomp
007: Everything or Nothing
Windows port of the Xbox Everything or Nothing, recompiling both the on-foot default.xbe and the separate driving.xbe with TGP482's Xbox XBE Recomp and switching between them seamlessly. Supports the European and USA discs; the launcher builds from the player's image and adds anti-aliasing, anisotropic filtering, free aim and other PC options.
007: From Russia with Love - XBE Recomp
007: From Russia with Love
Native PC port of the original Xbox version of the Bond game, with wide FOV, keyboard and mouse, rebindable controls and other options; the release ships the recompiler and toolchain so the port is built from the player's own default.xbe.
Alex Kidd in Miracle World Disassembly
Alex Kidd in Miracle World
Disassembly project documenting the code of the original Alex Kidd in Miracle World.