PokePark Wiicompiled
Static recompilation of the US PokePark Wii into C with a replacement Wii hardware layer and Vulkan/OpenGL renderers. Open-beta builds for Windows and Android read the player's own disc image and add widescreen, higher resolutions and frame rates, and touch controls.
Static recomp AI-assisted releasedAll 2 PokePark Wii: Pikachu's Adventure projects compared →
SparkPark · 1080 Snowboarding decompilation · agl decompilation
Facts
- Original
- PokePark Wii: Pikachu's Adventure (2009)
- Platform
- Wii
- Method
- Static recomp
- Provenance
- AI-assisted · Commits carry Co-Authored-By: Claude trailers (github.com/MildRain479/PokePark-Wiicompiled commits). what this means
- Status
- released
- Licence
- CC0-1.0
- Team
- MildRain479
- Started
- 2026-11
- First release
- 2026-11
- Runs on
- Windows, Android
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of PokePark Wii: Pikachu's Adventure you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by MildRain479. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All games →SparkPark
PokePark Wii: Pikachu's Adventure
Fork of PokePark Wiicompiled that adds a one-click builder: it checks the player's disc against the Redump hash and recompiles and compiles the game on their PC with a bundled llvm-mingw and Python toolchain, so no compiled game code is distributed.
1080 Snowboarding decompilation
1080° Snowboarding
Matching decompilation of the US Nintendo 64 release of 1080° Snowboarding; the build already reproduces the ROM exactly while overlay segments are decompiled to C.
agl decompilation
agl (Nintendo first-party graphics library)
Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.
Aletheia
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Byte-matching decompilation of Pokémon Black for Nintendo DS with independently written extraction, disassembly and build tooling; reports every code region, overlays included, as fully matched.
Alice in Wonderland (2010) decompilation
Alice in Wonderland (2010, Wii)
Decompilation of the Wii Alice in Wonderland tie-in game by Étranges Libellules, covering European and US releases with progress on decomp.dev.
AnnePad
Pokemon Stadium
iPhone and iPad packaging of a Pokemon Stadium static recompilation, using Metal rendering and touch controls. The player imports their own ROM through the Files app.