Recomp / Games / Wii

SparkPark

Fork of PokePark Wiicompiled that adds a one-click builder: it checks the player's disc against the Redump hash and recompiles and compiles the game on their PC with a bundled llvm-mingw and Python toolchain, so no compiled game code is distributed.

Static recomp AI-assisted released

0.2.0-alpha released today. Get new releases by RSS

More like this: PokePark Wiicompiled · 1080 Snowboarding decompilation · agl decompilation

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Latest release0.2.0-alphaNov 4, 2026
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Facts

Original
PokePark Wii: Pikachu's Adventure (2009)
Platform
Wii
Method
Static recomp
Provenance
AI-assisted · CLAUDE.md in the repo and commits that maintain it (github.com/Dvrkie13/SparkPark). what this means
Status
released
Licence
CC0-1.0
Team
Dvrkie13, MildRain479
Started
2026-11
First release
2026-11
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of PokePark Wii: Pikachu's Adventure you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by Dvrkie13, MildRain479. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Wii · 2009

PokePark Wiicompiled

PokePark Wii: Pikachu's Adventure

Static recompilation of the US PokePark Wii into C with a replacement Wii hardware layer and Vulkan/OpenGL renderers. Open-beta builds for Windows and Android read the player's own disc image and add widescreen, higher resolutions and frame rates, and touch controls.

Static recomp AI-assisted

Nintendo 64 · 1998 · ★ 18

1080 Snowboarding decompilation

1080° Snowboarding

Matching decompilation of the US Nintendo 64 release of 1080° Snowboarding; the build already reproduces the ROM exactly while overlay segments are decompiled to C.

93%
Matching decomp AI-assisted

Nintendo Switch · ★ 47

agl decompilation

agl (Nintendo first-party graphics library)

Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.

Matching decomp Human-led
+22 ★ this week

Nintendo DS · 2010 · ★ 37

Aletheia

Pokémon Black Version

Byte-matching decompilation of Pokémon Black for Nintendo DS with independently written extraction, disassembly and build tooling; reports every code region, overlays included, as fully matched.

100%
Matching decomp AI-assisted

Wii · 2010 · ★ 13

Alice in Wonderland (2010) decompilation

Alice in Wonderland (2010, Wii)

Decompilation of the Wii Alice in Wonderland tie-in game by Étranges Libellules, covering European and US releases with progress on decomp.dev.

0.8%
Matching decomp AI-assisted
+1 ★ this week

Nintendo 64 · 1998 · ★ 27

AnnePad

Pokemon Stadium

iPhone and iPad packaging of a Pokemon Stadium static recompilation, using Metal rendering and touch controls. The player imports their own ROM through the Files app.

Static recomp AI-assisted