Recomp / RE tooling / PlayStation Portable
PSPRecomp
Static recompilation framework for PSP software that analyses Allegrex code, emits C++ and runs it on a native host runtime instead of an interpreter or JIT.
Tool Not stated wipFacts
- Original
- PSP Allegrex/MIPS executables
- Platform
- PlayStation Portable
- Method
- Tool
- Provenance
- Not stated what this means
- Status
- wip
- Licence
- MIT
- Team
- jessicanataliagta
- Started
- 2026-08
- Runs on
- Windows, Linux
- Needs the original
- No
How to get it legally
Download it from the official repository. No original files are needed.
This project was rebuilt by jessicanataliagta. Facts last checked 2026-10-14.
Sources
Related
All re tooling →Capstone
Machine code (many CPU architectures)
Disassembly framework supporting ARM, ARM64, x86 and many other architectures; foundation for numerous reversing tools.
Fugue Core
Binaries (multiple architectures)
Binary analysis framework written in Rust.
Miasm
Native binaries (x86, ARM, MIPS and more)
Python reverse-engineering framework with assemblers, disassemblers, an intermediate representation, emulation and symbolic execution.
NWiiRecomp
GameCube and Wii executables
Static recompilation and runtime toolkit that translates GameCube and Wii executables into native C++ for PC ports.
PSP Web Recomp
PSP game executables
Pipeline that recompiles PSP MIPS code ahead of time to C++ and WebAssembly, linked against a small reimplementation of the PSP kernel and GPU drawing through WebGL2.
rair
Native binaries
Work-in-progress rewrite of radare2 in Rust with goals of native speed and modern analysis.