Recomp / Games / PlayStation
Vagrant Story native/dynarec port
Hybrid port built on the author's psxport framework: original code runs through a Lightrec dynarec while CD, saves, input, timing and rendering are handled natively, using the rood-reverse decomp as a reference. It boots the player's own disc through the title and into the opening battle with 16:9 margins, but is not playable end to end and has no release.
Emulation-hosted AI-assisted wip
Facts
- Original
- Vagrant Story (2000)
- Platform
- PlayStation
- Method
- Emulation-hosted
- Provenance
- AI-assisted · CLAUDE.md and AGENTS.md in tree; commits carry Claude co-author trailers (github.com/SomeoneIsWorking/psx-vagrant-story). what this means
- Status
- wip
- Licence
- MIT
- Team
- SomeoneIsWorking
- Started
- 2026-08
- Runs on
- Linux, macOS
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Vagrant Story you own. Recomp never links to ROMs, discs or game data.
This project was rebuilt by SomeoneIsWorking. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All games →Rood Reverse
Vagrant Story
Byte-matching decompilation of Vagrant Story for PlayStation, aiming at modern-hardware interoperability and bug fixes. No original files included.
rood-boi
Vagrant Story
Native PC build of Vagrant Story on top of the rood-reverse decompilation, with a Vulkan renderer offering ray-traced and path-traced lighting plus a live editor; the player supplies their own disc image.
Vagrant Story Native
Vagrant Story
Windows x64 C++ source port of the US release that moves game logic from the rood-reverse decompilation into native systems instead of emulating the PlayStation. Alpha tester builds read the player's own checksum-verified SLUS-01040 BIN, CUE or CHD; no BIOS is needed.
Ace Combat 3: Electrosphere, recompiled
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Armored Core Decompilation
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Matching decompilation of the US PlayStation release of FromSoftware's Armored Core, covering the main executable plus program and mission overlays.
Battle Arena Toshinden Recompiled
Battle Arena Toshinden
Static recompilation of the US PlayStation release of Battle Arena Toshinden using psxrecomp, adding optional widescreen, extra-roster mods and two-player rollback netplay.