Recomp / Games / PlayStation 3
Ratchet & Clank: Tools of Destruction Recompiled
Windows port of the European PS3 release (BCES00052) built on the ps3recomp toolkit, with PPU and SPU code translated ahead of time and RSX graphics redirected to Direct3D 12. Playable from the first planet on, with 4K rendering, a 60 fps target and DualSense support; an installer takes the game from the user's disc.
Static recomp Not stated releasedDemon's Souls Recomp · Drakengard 3 Recompiled · flOw - Static Recompilation
Facts
- Original
- Ratchet & Clank Future: Tools of Destruction (2007)
- Platform
- PlayStation 3
- Method
- Static recomp
- Provenance
- Not stated what this means
- Status
- released
- Licence
- MIT
- Team
- Re-TeRo17
- Started
- 2026-10
- First release
- 2026-11
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Ratchet & Clank Future: Tools of Destruction you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by Re-TeRo17. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All games →Demon's Souls Recomp
Demon's Souls
Native Windows build of the US PS3 Demon's Souls, made by recompiling its PPU and SPU code with ps3recomp against a PS3 runtime and a Direct3D 12 renderer. The release is a launcher and build kit that recompiles the game from the player's own disc image.
Drakengard 3 Recompiled
Drakengard 3
Native Windows and macOS port of Drakengard 3 built by statically recompiling its PowerPC and SPU code with the ps3recomp toolkit.
flOw - Static Recompilation
flOw
Native PC port of thatgamecompany's PS3 title flOw, produced by statically recompiling the PS3 binary.
God of War II HD recompilation
God of War II (HD Collection)
Static recompilation of the PS3 HD release of God of War II: PPU and SPU code are translated to C/C++ and run natively on Apple Silicon over a reimplemented PS3 OS layer with Metal graphics.
God of War: Ascension PC port
God of War: Ascension
Native Windows port of the PS3 God of War: Ascension (BCUS98232) built on sp00nznet's ps3recomp; the game code is translated to C/C++ and compiled on the player's PC from their own copy, normally through the separate Otavix Launcher. The repo's only release asset is a prebuilt shader cache.
inFAMOUS 2 Recomp
inFAMOUS 2
Experimental PS3Recomp static recompilation of inFAMOUS 2; not playable yet, with the intro and some geometry rendering.