Recomp / Games / PlayStation 3

Ratchet & Clank: Tools of Destruction Recompiled

Windows port of the European PS3 release (BCES00052) built on the ps3recomp toolkit, with PPU and SPU code translated ahead of time and RSX graphics redirected to Direct3D 12. Playable from the first planet on, with 4K rendering, a 60 fps target and DualSense support; an installer takes the game from the user's disc.

Static recomp Not stated released

v1.1 released yesterday. Get new releases by RSS

More like this: Demon's Souls Recomp · Drakengard 3 Recompiled · flOw - Static Recompilation

Image: the project's own GitHub preview · source
Stars—
Commits, 30 days—
Latest releasev1.1Nov 3, 2026
Last push—

Facts

Original
Ratchet & Clank Future: Tools of Destruction (2007)
Platform
PlayStation 3
Method
Static recomp
Provenance
Not stated what this means
Status
released
Licence
MIT
Team
Re-TeRo17
Started
2026-10
First release
2026-11
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Ratchet & Clank Future: Tools of Destruction you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by Re-TeRo17. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

PlayStation 3 · 2009

Demon's Souls Recomp

Demon's Souls

Native Windows build of the US PS3 Demon's Souls, made by recompiling its PPU and SPU code with ps3recomp against a PS3 runtime and a Direct3D 12 renderer. The release is a launcher and build kit that recompiles the game from the player's own disc image.

Static recomp AI-assisted
+40 ★ this week

PlayStation 3 · 2013 · ★ 245

Drakengard 3 Recompiled

Drakengard 3

Native Windows and macOS port of Drakengard 3 built by statically recompiling its PowerPC and SPU code with the ps3recomp toolkit.

Static recomp Not stated
+1 ★ this week

PlayStation 3 · 2007 · ★ 19

flOw - Static Recompilation

flOw

Native PC port of thatgamecompany's PS3 title flOw, produced by statically recompiling the PS3 binary.

Static recomp Not stated
+15 ★ this week

PlayStation 3 · 2009 · ★ 93

God of War II HD recompilation

God of War II (HD Collection)

Static recompilation of the PS3 HD release of God of War II: PPU and SPU code are translated to C/C++ and run natively on Apple Silicon over a reimplemented PS3 OS layer with Metal graphics.

Static recomp AI-assisted

PlayStation 3 · 2013

God of War: Ascension PC port

God of War: Ascension

Native Windows port of the PS3 God of War: Ascension (BCUS98232) built on sp00nznet's ps3recomp; the game code is translated to C/C++ and compiled on the player's PC from their own copy, normally through the separate Otavix Launcher. The repo's only release asset is a prebuilt shader cache.

Static recomp AI-assisted
+7 ★ in 2 days

PlayStation 3 · 2011

inFAMOUS 2 Recomp

inFAMOUS 2

Experimental PS3Recomp static recompilation of inFAMOUS 2; not playable yet, with the intro and some geometry rendering.

Static recomp Not stated