Recomp / Games / PlayStation 4

RatchetPort

Fork of SpartanPort retargeted at the USA v1.00 PS4 Ratchet & Clank, running the game's x86-64 code natively on a Windows runtime with a shadPS4-derived Vulkan renderer. Pre-alpha; the author reports steady 30 fps gameplay and V2.0 fixes black worlds at 1440p/4K, adds graphics presets and rebindable controls. Needs the player's own disc dump.

Emulation-hosted AI-assisted released

v2.0 released 15 days ago. Get new releases by RSS

More like this: Lombyte · rac-rs · rac1-native

Stars172+3 ★ in 1 days
Commits, 30 days143
Latest releasev2.0Oct 28, 2026
Last pushOct 30, 2026

GitHub figures as of 2026-11-13, refreshed daily.

Facts

Original
Ratchet & Clank (2016) (2016)
Platform
PlayStation 4
Method
Emulation-hosted
Provenance
AI-assisted · CLAUDE.md in the tree (github.com/shehab4546/RatchetPort). what this means
Status
released
Licence
GPL-2.0
Team
shehab4546, FelipePrado0
Started
2026-10
First release
2026-10
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Ratchet & Clank (2016) you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by shehab4546, FelipePrado0. Facts last checked 2026-11-11. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

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+1 ★ this week

PlayStation 2 · 2002 · ★ 51

Lombyte

Ratchet & Clank (2002)

Byte-matching decompilation of Ratchet & Clank for PS2, with a native Rust port as a long-term goal; the authors say it is AI-assisted.

100%
Matching decomp AI-assisted
+28 ★ this week

PlayStation 2 · 2002 · ★ 274

rac-rs

Ratchet & Clank

Rust-based PC port of the first Ratchet & Clank: setup translates the PS2 code from the player's disc into Rust locally, and the port adds native rendering, texture-pack support and a script-mod loader.

Static recomp AI-assisted
+6 ★ this week

PlayStation 2 · 2002 · ★ 100

rac1-native

Ratchet & Clank (PS2)

Native PC port of Ratchet & Clank in which the game's code is ported to C++ function by function and checked against the original; playable through several planets.

Source port Not stated
+7 ★ this week

PlayStation 2 · 2002 · ★ 78

Ratchet & Clank (PS2) Decompilation

Ratchet & Clank

Work-in-progress matching decompilation of the original 2002 PlayStation 2 Ratchet & Clank, with progress tracked on decomp.dev.

100%
Matching decomp Not stated
+118 ★ this week

PlayStation 4 · 2015 · ★ 4.0k

bbport

Bloodborne

Runs Bloodborne 1.09's own x86-64 code directly on a PC, replacing the PS4 system libraries with a purpose-built runtime and translating the GPU work to Vulkan through a renderer and shader translator that began as shadPS4's. It adds FSR and DLSS upscaling, unlocked frame rates, wide aspect ratios, keyboard and mouse, and online play with seamless co-op; the player supplies a decrypted 1.09 dump. Forks include Supermedo's Windows build and an Uncharted adaptation.

Emulation-hosted AI-assisted
+208 ★ this week

PlayStation 4 · 2015 · ★ 5.4k

Bloodborne for Windows (Supermedo)

Bloodborne

Windows-focused fork of deadinside28's bbport, in which Bloodborne's own x86-64 code runs directly on a replacement PS4 system-library runtime with a shadPS4-derived Vulkan renderer. This fork adds a multilingual launcher with setup checks and updates, DLSS and FSR upscaling, cheats and mods, save import and online play through community servers; it needs the player's own decrypted 1.09 dump.

Emulation-hosted AI-assisted