Recomp / Games / PlayStation 4
RatchetPort
Fork of SpartanPort retargeted at the USA v1.00 PS4 Ratchet & Clank, running the game's x86-64 code natively on a Windows runtime with a shadPS4-derived Vulkan renderer. Pre-alpha; the author reports steady 30 fps gameplay and V2.0 fixes black worlds at 1440p/4K, adds graphics presets and rebindable controls. Needs the player's own disc dump.
Emulation-hosted AI-assisted releasedAll 5 Ratchet & Clank projects compared →
Lombyte · rac-rs · rac1-native
Facts
- Original
- Ratchet & Clank (2016) (2016)
- Platform
- PlayStation 4
- Method
- Emulation-hosted
- Provenance
- AI-assisted · CLAUDE.md in the tree (github.com/shehab4546/RatchetPort). what this means
- Status
- released
- Licence
- GPL-2.0
- Team
- shehab4546, FelipePrado0
- Started
- 2026-10
- First release
- 2026-10
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Ratchet & Clank (2016) you own. Recomp never links to ROMs, discs or game data.
This project was rebuilt by shehab4546, FelipePrado0. Facts last checked 2026-11-11. Suggest a correction
Sources
Related
All games →Lombyte
Ratchet & Clank (2002)
Byte-matching decompilation of Ratchet & Clank for PS2, with a native Rust port as a long-term goal; the authors say it is AI-assisted.
rac-rs
Ratchet & Clank
Rust-based PC port of the first Ratchet & Clank: setup translates the PS2 code from the player's disc into Rust locally, and the port adds native rendering, texture-pack support and a script-mod loader.
rac1-native
Ratchet & Clank (PS2)
Native PC port of Ratchet & Clank in which the game's code is ported to C++ function by function and checked against the original; playable through several planets.
Ratchet & Clank (PS2) Decompilation
Ratchet & Clank
Work-in-progress matching decompilation of the original 2002 PlayStation 2 Ratchet & Clank, with progress tracked on decomp.dev.
bbport
Bloodborne
Runs Bloodborne 1.09's own x86-64 code directly on a PC, replacing the PS4 system libraries with a purpose-built runtime and translating the GPU work to Vulkan through a renderer and shader translator that began as shadPS4's. It adds FSR and DLSS upscaling, unlocked frame rates, wide aspect ratios, keyboard and mouse, and online play with seamless co-op; the player supplies a decrypted 1.09 dump. Forks include Supermedo's Windows build and an Uncharted adaptation.
Bloodborne for Windows (Supermedo)
Bloodborne
Windows-focused fork of deadinside28's bbport, in which Bloodborne's own x86-64 code runs directly on a replacement PS4 system-library runtime with a shadPS4-derived Vulkan renderer. This fork adds a multilingual launcher with setup checks and updates, DLSS and FSR upscaling, cheats and mods, save import and online play through community servers; it needs the player's own decrypted 1.09 dump.