ReCarbon
Apple Silicon recompilation of the Xbox 360 Need for Speed: Carbon; the recompiled code is generated on the player's Mac from their own disc image.
Static recomp Not stated wipAll 4 Need for Speed: Carbon projects compared →
NFS Carbon 360 Recomp · NFS Carbon for Apple Silicon · NFS Carbon Recomp
Facts
- Original
- Need for Speed: Carbon (2006)
- Platform
- Xbox 360
- Method
- Static recomp
- Provenance
- Not stated what this means
- Status
- wip
- Licence
- GPL-3.0
- Team
- retronative
- Started
- 2026-10
- First release
- 2026-10
- Runs on
- macOS
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Need for Speed: Carbon you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by retronative. Facts last checked 2026-10-26. Suggest a correction
Sources
Related
All games →NFS Carbon 360 Recomp
Need for Speed: Carbon (Xbox 360)
Experimental static recompilation of Need for Speed: Carbon for Xbox 360 using ReXGlue, currently a Windows x64 prototype.
NFS Carbon for Apple Silicon
Need for Speed: Carbon
Native macOS build of the 2006 PC game for Apple Silicon Macs, made by statically recompiling the game's x86 code. Players bring their own copy.
NFS Carbon Recomp
Need for Speed: Carbon
Static recompilation of Need for Speed: Carbon to native C++ using the ReXGlue SDK.
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AC6Recomp
Ace Combat 6: Fires of Liberation
Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.
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AeroGauge
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