NFS Carbon 360 Recomp
Experimental static recompilation of Need for Speed: Carbon for Xbox 360 using ReXGlue, currently a Windows x64 prototype.
Static recomp Not stated releasedFacts
- Original
- Need for Speed: Carbon (Xbox 360) (2006)
- Platform
- Xbox 360
- Method
- Static recomp
- Provenance
- Not stated what this means
- Status
- released
- Licence
- unknown
- Team
- codepdbh
- Started
- 2026-10
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Need for Speed: Carbon (Xbox 360) you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by codepdbh. Facts last checked 2026-10-14.
Sources
Related
All games →007: The World Is Not Enough static recompilation
007: The World Is Not Enough
Hobby static recompilation of the N64 game 007: The World Is Not Enough for PC and Steam Deck with widescreen and modern controls.
AC6Recomp
Ace Combat 6: Fires of Liberation
Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.
Ace Combat 5 static recompilation
Ace Combat 5: The Unsung War
Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.
AnnePad
Pokemon Stadium
iPhone and iPad packaging of a Pokemon Stadium static recompilation, using Metal rendering and touch controls. The player imports their own ROM through the Files app.
Army of Two Recomp
Army of Two
Static recompilation of the Xbox 360 version of Army of Two based on the ReXGlue SDK.
Asura's Wrath Recompiled
Asura's Wrath
PC port of Asura's Wrath via static recompilation to C++23 with the RexGlue SDK; an Android port is experimental.