Recomp / Games / Wii

Resident Evil: The Umbrella Chronicles PC native port

Recompilation of the NTSC-U Wii release of The Umbrella Chronicles into a native Windows and Linux program, unpacked from the player's own image with the bundled Wit tool. Adds unlocked frame rate, mouse and light-gun aiming, DLSS/FSR upscaling, ray-traced shadows, Lua/JS/DLL modding and experimental online co-op.

Static recomp AI-assisted released

0.1.1 released yesterday. Get new releases by RSS

More like this: Alice in Wonderland (2010) decompilation · Banjo: Recompiled · bbport

Image: the project's own README · source
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Latest release0.1.1Nov 3, 2026
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Facts

Original
Resident Evil: The Umbrella Chronicles (2007)
Platform
Wii
Method
Static recomp
Provenance
AI-assisted · AGENTS.md and .claude/skills in the repo (github.com/solleo95/reuc-recomp). what this means
Status
released
Licence
GPL-3.0
Team
solleo95
Started
2026-10
First release
2026-10
Runs on
Windows, Linux, Steam Deck
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Resident Evil: The Umbrella Chronicles you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by solleo95. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Wii · 2010 · ★ 13

Alice in Wonderland (2010) decompilation

Alice in Wonderland (2010, Wii)

Decompilation of the Wii Alice in Wonderland tie-in game by Étranges Libellules, covering European and US releases with progress on decomp.dev.

0.8%
Matching decomp AI-assisted
+14 ★ this week

Nintendo 64 · 1998 · ★ 2.1k

Banjo: Recompiled

Banjo-Kazooie

Native PC port of Banjo-Kazooie built with N64: Recompiled, with a Thunderstore mod scene and a mod template.

Static recomp Human-led

PlayStation 4 · 2015

bbport

Bloodborne

Runs Bloodborne 1.09's own x86-64 code directly on a PC, replacing the PS4 system libraries with a purpose-built runtime and translating the GPU work to Vulkan through a renderer and shader translator that began as shadPS4's. It adds FSR and DLSS upscaling, unlocked frame rates, wide aspect ratios, keyboard and mouse, and online play with seamless co-op; the player supplies a decrypted 1.09 dump. Forks include Supermedo's Windows build and an Uncharted adaptation.

Emulation-hosted AI-assisted
+82 ★ this week

Wii · 2008 · ★ 200

Brawl Recompiled

Super Smash Bros. Brawl

Native PC port of Brawl from static recompilation of the Wii code, with 4K and widescreen, gamepad support, online play and loading of SD-card mods such as Project+; installs from the player's own disc image.

Static recomp AI-assisted
+1 ★ this week

PlayStation 2 · 2003 · ★ 21

Bullseye

Resident Evil: Dead Aim

Reverse-engineering project for Resident Evil: Dead Aim whose build reassembles the PAL executable byte for byte, with asset ripping and a path toward a full decompilation.

Matching decomp Not stated
+57 ★ this week

Arcade · ★ 147

CPS-2 Recomp

Capcom CPS-2 arcade games

Unofficial native ports of Capcom CPS-2 (and some CPS-1) arcade games such as Street Fighter Alpha 2 and Vampire Savior, recompiled ahead of time with one launcher.

Static recomp Not stated