Recomp / Games / PlayStation

rr-pc-port

Separate effort to re-derive portable C for Ridge Racer's game logic from the rr-decomp reconstruction, checked against original behaviour, as the basis of a PC port.

Decompilation Not stated wip
Stars—
Commits, 30 days—
Latest release—
Last push—

Facts

Original
Ridge Racer (1994)
Platform
PlayStation
Method
Decompilation
Provenance
Not stated what this means
Status
wip
Licence
unknown
Team
kazuyette
Started
2026-08
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Ridge Racer you own. Recomp never links to ROMs, discs or game data.

This project was decompiled by kazuyette. Facts last checked 2026-10-17. Suggest a correction

Lineage

Sources

Something wrong or out of date? Send a correction.

+2 ★ in 3 days

PlayStation · 1994 · ★ 42

rr-decomp

Ridge Racer

Matching decompilation of the Japanese PlayStation release of Ridge Racer, plus a static recompilation that runs the game natively. No game data is included.

Matching decomp AI-assisted

PlayStation · 1999

Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated

PlayStation · 1995

Battle Arena Toshinden Recompiled

Battle Arena Toshinden

Static recompilation of the US PlayStation release of Battle Arena Toshinden using psxrecomp, adding optional widescreen, extra-roster mods and two-player rollback netplay.

Static recomp Not stated
+8 ★ in 3 days

PlayStation · 1998 · ★ 71

BFM Decomp

Brave Fencer Musashi

Matching decompilation of Brave Fencer Musashi (SLUS-00726) in which 218 binaries rebuild byte-identical from C. AI-assisted workflow.

Matching decomp AI-assisted
+3 ★ in 3 days

PlayStation · 1999 · ★ 64

Bloody Roar II Recompiled

Bloody Roar II

Static recompilation of the PlayStation fighter Bloody Roar II into a native PC executable, with builds for the European and US releases. Requires the user's own disc.

Static recomp Not stated

PlayStation · 1997 · ★ 94

C2C

Crash Bandicoot 2: Cortex Strikes Back

Converts the game's MIPS code into C that runs against an emulated PlayStation for I/O, with pieces then hand-decompiled over time.

Binary lift Human-led