Recomp / RE tooling / Sega consoles

segarecomp

Static recompiler that turns 68000 and Z80 code from Genesis, Master System and (experimentally) Sega CD games into C11 and links it with native hardware runtimes, with a launcher that builds from the player's own ROMs, BIOS and discs. Several Sonic and Streets of Rage titles are reported playable; it adds save states, rewind and widescreen modes.

Tool Not stated released

v0.8.0 released 4 days ago. Get new releases by RSS

More like this: Kirikae · m68k-disasm · Nakagawa Recomp

Stars10+0 ★ in 1 days
Commits, 30 days102
Latest releasev0.8.0Nov 8, 2026
Last pushNov 13, 2026

GitHub figures as of 2026-11-13, refreshed daily.

Facts

Original
Sega Genesis, Master System and Sega CD software
Platform
Sega consoles
Method
Tool
Provenance
Not stated what this means
Status
released
Licence
MPL-2.0
Team
marinocg
Started
2026-09
First release
2026-09
Runs on
Windows, Linux, macOS
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Sega Genesis, Master System and Sega CD software you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by marinocg. Facts last checked 2026-11-11. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

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+11 ★ this week

Nintendo Switch · ★ 99

Kirikae

Nintendo Switch executables

Static recompiler written in Rust that converts Switch game executables into native PC programs, with an HLE system layer and NVN graphics translation.

Tool Not stated

Multi · ★ 15

m68k-disasm

Motorola 68000 binaries

Standalone Motorola 68000 disassembler whose output can be reassembled with GNU as or Sierra ASM68, aimed at Mega Drive work.

Tool Not stated
+11 ★ this week

PlayStation Portable · ★ 41

Nakagawa Recomp

PSP games (Allegrex MIPS executables)

General PSP static recompiler with a player app: it decrypts the user's own ISO or EBOOT locally, translates the MIPS code to C and builds a Windows program with a bundled compiler. Early stage: Hot Shots Tennis: Get a Grip is playable, a few others reach menus or stages.

Tool AI-assisted

Nintendo Switch · ★ 19

NX (nxrecomp)

Nintendo Switch ARM64 games (Metroid Prime Remastered)

Shared recompiler, runtime and setup tools that turn Switch games into native x64 Windows programs, grown out of smo-recomp, with Metroid Prime Remastered 1.0.0 as the first released game (downloads still in the older MetroidPrimeRemasteredRecomp repo). The author's Pokopia port uses the same toolchain.

Tool Not stated
+36 ★ this week

PlayStation Vita · ★ 296

Project Nativ

PS Vita games (ARMv7/Thumb-2 executables)

Static recompiler for PS Vita games that also recompiles the system libraries from the user's own firmware file and runs them on a custom kernel/GPU runtime. Per-game packs currently cover Killzone: Mercenary, Uncharted: Golden Abyss, Unit 13 and Shovel Knight (US releases).

Tool AI-assisted
+65 ★ this week

PlayStation 2 · ★ 194

ps2-native-recomp

PS2 games (Emotion Engine executables)

Generic PS2 static recompiler built on ps2-web-recomp: the EE code of a user's disc is translated to C++ and compiled, while the rest of the console is emulated, with no per-game code. About 19 titles reported working to some degree; God of War II has been finished.

Tool AI-assisted