Recomp / Games / Windows

Skyrim (2011) for Android

Recompiles the 32-bit x86 code of the 2011 PC Skyrim (final Steam patch, DRM stripped) plus its d3dx9, Bink and X3DAudio DLLs into C for arm64 Android, with D3D9 translated by a patched dxvk-native. Released APKs hold the recompiled code; players copy their own executable, DLLs and Data folder to the phone.

Static recomp Not stated released

0.27.6 released 3 days ago. Get new releases by RSS

More like this: 3D Pinball Space Cadet Disassembly · Abyss Engine · Age of Empires Free Software Remake

Image: the project's own README · source
Stars—
Commits, 30 days—
Latest release0.27.6Nov 1, 2026
Last push—

Facts

Original
The Elder Scrolls V: Skyrim (2011)
Platform
Windows
Method
Static recomp
Provenance
Not stated what this means
Status
released
Licence
none
Team
ttom795
Started
2026-10
First release
2026-10
Runs on
Android
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of The Elder Scrolls V: Skyrim you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by ttom795. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Windows · 1995 · ★ 77

3D Pinball Space Cadet Disassembly

3D Pinball for Windows: Space Cadet

Archived disassembly of the Windows pinball game; the author points to the SpaceCadetPinball project for a working version.

Decompilation Human-led
+3 ★ this week

Windows · 2000 · ★ 327

Abyss Engine

Diablo II

Clean-room reimplementation of the Diablo II engine written in C, aiming to recreate the original game. Last updated April 2024.

Clean-room Not stated
+1 ★ this week

Windows · 1997 · ★ 133

Age of Empires Free Software Remake

Age of Empires and The Rise of Rome

C++ reimplementation of Age of Empires and its Rise of Rome expansion on the Genie engine design, written as a non-profit hobby project.

Rewrite Human-led

Windows · 2001 · ★ 143

Arcanum Unity Reimplementation

Arcanum: Of Steamworks and Magick Obscura

Fan-made reimplementation of the Arcanum engine, built from scratch in Unity 6 with C# and a 2D URP pipeline.

Rewrite Not stated

Windows · 1999 · ★ 11

AutoZone High Stakes

Need for Speed: High Stakes (PC 4.50)

Open implementation of the PC version 4.50 of Need for Speed: High Stakes, reverse engineered from the Watcom-built binaries, aiming at a fully playable game and later 64-bit and new renderers.

Rewrite Not stated
+1 ★ this week

Windows · 2001 · ★ 14

AutoZone Motor City Online

Motor City Online

Open-source reimplementation of Electronic Arts' 2001 Motor City Online and its offline launcher, aiming for an end-to-end playable game.

Rewrite Not stated