TerrariaOGC
Functional decompilation and PC port of the old-generation console versions of Terraria.
Decompilation Not stated releasedFacts
- Original
- Terraria (Xbox 360 and PS3 versions) (2013)
- Platform
- Xbox 360
- Method
- Decompilation
- Provenance
- Not stated what this means
- Status
- released
- Licence
- unknown
- Team
- PPrism
- Started
- 2024-08
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Terraria (Xbox 360 and PS3 versions) you own. Recomp never links to ROMs, discs or game data.
This project was decompiled by PPrism. Facts last checked 2026-10-14.
Sources
Related
All games →3S Decomp
Street Fighter III: 3rd Strike (PS2)
Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.
AC6Recomp
Ace Combat 6: Fires of Liberation
Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.
AeroGauge decompilation
AeroGauge
Early-stage decompilation of the US version of the N64 racing game AeroGauge that builds a ROM from source.
agl decompilation
agl (Nintendo first-party graphics library)
Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.
Aidyn Chronicles decompilation
Aidyn Chronicles: The First Mage
Decompilation of the Nintendo 64 RPG Aidyn Chronicles.
Alchemy
Golden Sun and Golden Sun: The Lost Age
Decompilation of both Golden Sun games into readable, buildable code, with progress tracked across all six languages.