Recomp / Games / Windows

T3SDK

Modding SDK for the PC version of Thief: Deadly Shadows that fixes display problems, loads mods into an installed copy and adds Godot map editing, alongside a matching decompilation workbench.

Matching decomp AI-assisted released · 13.12%
Image: the project's own README · source
Stars—
Commits, 30 days—
Latest releasev0.3.0Oct 23, 2026
Last push—
Matched13.12%bytematch.dev

Decomp progress

13%8.4k of 24k functions matched · via ByteMatch
0%25%50%75%100%Sep 30, 2026Oct 23, 2026
Matched code over time, 9 recorded changes, version PC_20040610.

Linked (fully built from source): 0%. Figure from ByteMatch, measured Oct 23, 2026, checked 2026-10-23. This project opted into public progress tracking. How this works

Facts

Original
Thief: Deadly Shadows (2004)
Platform
Windows
Method
Matching decomp
Provenance
AI-assisted · CLAUDE.md in repo root gives instructions for Claude Code what this means
Status
released · 13.12% matched
Licence
MIT
Team
Veradictus
Started
2026-09
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Thief: Deadly Shadows you own. Recomp never links to ROMs, discs or game data.

This project was decompiled by Veradictus. Facts last checked 2026-10-23. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Windows · 1995 · ★ 77

3D Pinball Space Cadet Disassembly

3D Pinball for Windows: Space Cadet

Archived disassembly of the Windows pinball game; the author points to the SpaceCadetPinball project for a working version.

Decompilation Human-led
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Windows · 2000 · ★ 317

Abyss Engine

Diablo II

Clean-room reimplementation of the Diablo II engine written in C, aiming to recreate the original game. Last updated April 2024.

Clean-room Not stated
+3 ★ this week

Windows · 1997 · ★ 131

Age of Empires Free Software Remake

Age of Empires and The Rise of Rome

C++ reimplementation of Age of Empires and its Rise of Rome expansion on the Genie engine design, written as a non-profit hobby project.

Rewrite Human-led
+5 ★ this week

Windows · 2001 · ★ 141

Arcanum Unity Reimplementation

Arcanum: Of Steamworks and Magick Obscura

Fan-made reimplementation of the Arcanum engine, built from scratch in Unity 6 with C# and a 2D URP pipeline.

Rewrite Not stated

Windows · 1999 · ★ 11

AutoZone High Stakes

Need for Speed: High Stakes (PC 4.50)

Open implementation of the PC version 4.50 of Need for Speed: High Stakes, reverse engineered from the Watcom-built binaries, aiming at a fully playable game and later 64-bit and new renderers.

Rewrite Not stated
+1 ★ in 5 days

Windows · 2001 · ★ 13

AutoZone Motor City Online

Motor City Online

Open-source reimplementation of Electronic Arts' 2001 Motor City Online and its offline launcher, aiming for an end-to-end playable game.

Rewrite Not stated