Recomp / Games / PlayStation 4

The Last of Us Remastered PC port

Runs the PS4 release (CUSA00552, update 1.11) on Windows by executing its x86-64 code directly on top of reimplemented PS4 system libraries, with a shadPS4-derived Vulkan renderer and a launcher. Reported playable to the end with one known crash and rough frame pacing.

Emulation-hosted AI-assisted released

v0.1.6 released today. Get new releases by RSS

More like this: BattleTanx: Global Assault native PC port · bbport · Bloodborne for Windows (Supermedo)

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Commits, 30 days—
Latest releasev0.1.6Nov 4, 2026
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Facts

Original
The Last of Us Remastered (2014)
Platform
PlayStation 4
Method
Emulation-hosted
Provenance
AI-assisted · Commits carry Claude co-author trailers (github.com/ravencaio/tlou-remastered-pc commits). what this means
Status
released
Licence
GPL-2.0
Team
ravencaio
Started
2026-11
First release
2026-11
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of The Last of Us Remastered you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by ravencaio. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+2 ★ this week

Nintendo 64 · 1999 · ★ 19

BattleTanx: Global Assault native PC port

BattleTanx: Global Assault

Native Windows and Linux port of BattleTanx: Global Assault built from its matching decompilation with N64Recomp, RT64 and SDL2.

100%
Static recomp Not stated

PlayStation 4 · 2015

bbport

Bloodborne

Runs Bloodborne 1.09's own x86-64 code directly on a PC, replacing the PS4 system libraries with a purpose-built runtime and translating the GPU work to Vulkan through a renderer and shader translator that began as shadPS4's. It adds FSR and DLSS upscaling, unlocked frame rates, wide aspect ratios, keyboard and mouse, and online play with seamless co-op; the player supplies a decrypted 1.09 dump. Forks include Supermedo's Windows build and an Uncharted adaptation.

Emulation-hosted AI-assisted

PlayStation 4 · 2015

Bloodborne for Windows (Supermedo)

Bloodborne

Windows-focused fork of deadinside28's bbport, in which Bloodborne's own x86-64 code runs directly on a replacement PS4 system-library runtime with a shadPS4-derived Vulkan renderer. This fork adds a multilingual launcher with setup checks and updates, DLSS and FSR upscaling, cheats and mods, save import and online play through community servers; it needs the player's own decrypted 1.09 dump.

Emulation-hosted AI-assisted
+8 ★ this week

Multi · 1997 · ★ 20

Boss Rally / Top Gear Rally decompilation

Top Gear Rally / Boss Rally

Byte-exact decompilation of the N64 Top Gear Rally and its PC sibling Boss Rally, with a Rally Builder app that makes native builds from your own copy.

Matching decomp Not stated
+9 ★ this week

PlayStation · 1999 · ★ 434

CTR Native

Crash Team Racing

Native PC port of Crash Team Racing built on the CTR-ModSDK decompilation, keeping its own freely editable copy of the game source.

Source port Not stated

PlayStation 4 · 2014 · ★ 233

Driveclub-PC

Driveclub

Fork of the shadPS4 emulator (via GR2fork) tuned to run Driveclub v1.28 on Windows. Needs your own game dump and PS4 system modules.

Emulation-hosted Not stated