Recomp / Games / Nintendo Switch
Tomodachi Life PC
Windows port of the Switch life sim made by translating its ARM code to C; an installer lifts and compiles the game on the player's PC from their own dump and keys, and the port adds a PC settings menu, widescreen, resolution scaling and save import. Version 1.0 supports game versions 1.0.0 and 1.0.4.
Static recomp AI-assisted releasedAll 2 Tomodachi Life: Living the Dream projects compared →
Tomodachi LTD Recomp · 1080 Snowboarding decompilation · AC-Recomp
Facts
- Original
- Tomodachi Life: Living the Dream (2026)
- Platform
- Nintendo Switch
- Method
- Static recomp
- Provenance
- AI-assisted · Nearly every commit carries a Claude co-author trailer (github.com/josiahg2502-glitch/TomodachiLife-recomp commits). what this means
- Status
- released
- Licence
- GPL-3.0
- Team
- josiahg2502-glitch
- Started
- 2026-10
- First release
- 2026-10
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Tomodachi Life: Living the Dream you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by josiahg2502-glitch. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All games →Tomodachi LTD Recomp
Tomodachi Life: Living the Dream
Installer-based static recompilation that converts the user's own copy of the Switch game into a native PC program, with no game files shipped in the repository.
1080 Snowboarding decompilation
1080° Snowboarding
Matching decompilation of the US Nintendo 64 release of 1080° Snowboarding; the build already reproduces the ROM exactly while overlay segments are decompiled to C.
AC-Recomp
Astral Chain
A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests.
agl decompilation
agl (Nintendo first-party graphics library)
Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.
Astral Chain PC
Astral Chain
Experimental Windows port of PlatinumGames' Astral Chain made by translating its ARM64 code to C, with NVN graphics on Vulkan and a 60 fps patch. Releases are source plus a launcher that builds it from the player's own dump and keys; tested up to the first case's boss.
B2recomp
Bayonetta 2
Unofficial static recompilation of the Switch version of Bayonetta 2: a builder translates the player's own AArch64 game code to C on their PC and runs it on a reimplemented system layer.