Recomp / Games / PlayStation 3

Tourline Prologue

Fork of sp00nznet's GT5P recompilation that turns the US Gran Turismo 5 Prologue (BCUS98158 v03.00) into a native Windows build with a Direct3D 12 renderer. Early state: menus, dealerships and races load; uses the player's extracted disc folder.

Static recomp AI-assisted released

v0.2.3 released yesterday. Get new releases by RSS

More like this: AeroGauge decompilation · AeroGauge: Recompiled · Automobili Lamborghini: Recompiled

Image: the project's own README · source
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Commits, 30 days—
Latest releasev0.2.3Nov 3, 2026
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Facts

Original
Gran Turismo 5 Prologue (2007)
Platform
PlayStation 3
Method
Static recomp
Provenance
AI-assisted · README and docs/AI.md state it is developed with AI coding agents reviewed by the maintainer; AGENTS.md in tree. what this means
Status
released
Licence
MIT
Team
mathewdouglas, sp00nznet
Started
2026-10
First release
2026-11
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Gran Turismo 5 Prologue you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by mathewdouglas, sp00nznet. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Nintendo 64 · 1998 · ★ 31

AeroGauge decompilation

AeroGauge

Early-stage decompilation of the US version of the N64 racing game AeroGauge that builds a ROM from source.

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+3 ★ this week

Nintendo 64 · 1998 · ★ 43

AeroGauge: Recompiled

AeroGauge

Native PC version of the N64 racer produced by static recompilation, running the user's own copy with an in-game settings screen.

Static recomp AI-assisted
+1 ★ this week

Nintendo 64 · 1996 · ★ 47

Automobili Lamborghini: Recompiled

Automobili Lamborghini

Static recompilation of the North American N64 racer into a native port, with release packages for Windows. Still in development.

Static recomp AI-assisted
+1 ★ this week

Windows · 2001 · ★ 14

AutoZone Motor City Online

Motor City Online

Open-source reimplementation of Electronic Arts' 2001 Motor City Online and its offline launcher, aiming for an end-to-end playable game.

Rewrite Not stated
+5 ★ this week

Nintendo 64 · 1999 · ★ 73

Beetle Adventure Racing recomp (continued)

Beetle Adventure Racing!

Continuation of an earlier Beetle Adventure Racing recomp that adds widescreen, a widened HUD and longer draw distance.

Static recomp AI-assisted
+1 ★ this week

Nintendo 64 · 1999 · ★ 19

Beetle Adventure Racing! decompilation

Beetle Adventure Racing!

Decompilation of Paradigm's Beetle Adventure Racing that currently builds the US release, with other regions planned. It ships no game assets.

41%
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