Recomp / Games / PlayStation
TWINE PC
Byte-matching decompilation of the PlayStation Bond shooter, rebuilt as a native PC program with a Vulkan renderer, frame interpolation, higher resolutions, mouse and twin-stick controls and a new endless mode. It loads the player's own disc image on first run.
Matching decomp AI-assisted releasedAll 2 007: The World Is Not Enough projects compared →
007: The World Is Not Enough static recompilation · 007: Agent Under Fire - XBE Recomp · 007: From Russia with Love - XBE Recomp
Facts
- Original
- 007: The World Is Not Enough (2000)
- Platform
- PlayStation
- Method
- Matching decomp
- Provenance
- AI-assisted · README AI disclosure: much of the code, tooling and docs were written with Claude; commits carry Claude trailers. what this means
- Status
- released
- Licence
- MPL-2.0
- Team
- CipherNovaa
- Started
- 2026-10
- First release
- 2026-10
- Runs on
- Windows, Linux
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of 007: The World Is Not Enough you own. Recomp never links to ROMs, discs or game data.
This project was decompiled by CipherNovaa. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All games →007: The World Is Not Enough static recompilation
007: The World Is Not Enough
Hobby static recompilation of the N64 game 007: The World Is Not Enough for PC and Steam Deck with widescreen and modern controls.
007: Agent Under Fire - XBE Recomp
007: Agent Under Fire
PC port of the original Xbox version built with TGP482's XBE recompiler, supporting both the USA and PAL discs. A small launcher fetches the runtime and a bundled Clang, then compiles the game's code from the player's own disc on first setup; it adds a PC settings page, keyboard and mouse play and post-processing options.
007: From Russia with Love - XBE Recomp
007: From Russia with Love
Native PC port of the original Xbox version of the Bond game, with wide FOV, keyboard and mouse, rebindable controls and other options; the release ships the recompiler and toolchain so the port is built from the player's own default.xbe.
3S Decomp
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Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.
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Ace Combat 3: Electrosphere
Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.
Advance Wars 2: Black Hole Rising decompilation
Advance Wars 2: Black Hole Rising
Work-in-progress matching decompilation of Advance Wars 2: Black Hole Rising for GBA; builds still need the original as a base.