Recomp / Games / Nintendo Switch

Witch Time

Bayonetta 3 recompilation modelled on B2recomp: the user's own exefs/romfs dump is translated from AArch64 to C and compiled locally against a reimplemented system layer with NVN on Vulkan. Boots and plays at 60 fps in tested chapters, with resolution scaling, rebindable controls and a PC settings panel.

Static recomp AI-assisted released

v0.7.0 released yesterday. Get new releases by RSS

More like this: AC-Recomp · agl decompilation · Astral Chain PC

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Latest releasev0.7.0Nov 3, 2026
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Facts

Original
Bayonetta 3 (2022)
Platform
Nintendo Switch
Method
Static recomp
Provenance
AI-assisted · Claude skills under .claude/ and Claude co-author/session commit trailers (github.com/Zexyen/Witch-Time). what this means
Status
released
Licence
GPL-3.0
Team
Zexyen
Started
2026-10
First release
2026-10
Runs on
Linux, Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Bayonetta 3 you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by Zexyen. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Nintendo Switch · 2019

AC-Recomp

Astral Chain

A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests.

Static recomp AI-generated

Nintendo Switch · ★ 47

agl decompilation

agl (Nintendo first-party graphics library)

Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.

Matching decomp Human-led

Nintendo Switch · 2019

Astral Chain PC

Astral Chain

Experimental Windows port of PlatinumGames' Astral Chain made by translating its ARM64 code to C, with NVN graphics on Vulkan and a 60 fps patch. Releases are source plus a launcher that builds it from the player's own dump and keys; tested up to the first case's boss.

Static recomp AI-generated
+13 ★ this week

Xbox 360 · 2012 · ★ 89

Asura's Wrath Recompiled

Asura's Wrath

PC port of Asura's Wrath via static recompilation to C++23 with the RexGlue SDK; an Android port is experimental.

Static recomp Not stated
+61 ★ this week

Nintendo Switch · 2018 · ★ 546

B2recomp

Bayonetta 2

Unofficial static recompilation of the Switch version of Bayonetta 2: a builder translates the player's own AArch64 game code to C on their PC and runs it on a reimplemented system layer.

Static recomp AI-assisted

Nintendo Switch · 2017

BOTWRecompAndroid

The Legend of Zelda: Breath of the Wild

Android app built on the LAS Recomp engine that recompiles the user's own Switch Breath of the Wild (1.0.0, 1.6.0, 1.8.2, 1.9.0) to C on the phone, or runs it directly in an experimental native mode, with NVN translated to Vulkan. Beta tested mainly on one Adreno phone; supports DLC, mods, touch controls and 60 fps options.

Static recomp AI-generated