Recomp / Games / Nintendo Switch
XC2 Recomp
Static recompilation of Xenoblade Chronicles 2 (update 3.0.1 plus the expansion content) to x86-64 with a Vulkan renderer, forked from the same author's XCX Recomp. A setup tool builds the game from the player's own NSP files and keys; early, but new game, cutscenes and combat run at 60 fps.
Static recomp AI-generated releasedFacts
- Original
- Xenoblade Chronicles 2 (2017)
- Platform
- Nintendo Switch
- Method
- Static recomp
- Provenance
- AI-generated · README states most of the code and docs are written by AI coding agents (Claude Code) under the maintainer's direction; commits carry Claude and Codex trailers. what this means
- Status
- released
- Licence
- MIT
- Team
- jmars125, wharlewts
- Started
- 2026-11
- First release
- 2026-11
- Runs on
- Windows, Linux
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Xenoblade Chronicles 2 you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by jmars125, wharlewts. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All games →XC2 Recomp (AksharDP)
Xenoblade Chronicles 2
A separate Xenoblade Chronicles 2 recompilation, also started from XCX Recomp, targeting Windows and Linux with a Vulkan renderer, FSR scaling and emulator-style mod folders. Its installer builds the game from your own dump; at this stage it plays from the opening through the first town.
AC-Recomp
Astral Chain
A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests.
agl decompilation
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Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.
Astral Chain PC
Astral Chain
Experimental Windows port of PlatinumGames' Astral Chain made by translating its ARM64 code to C, with NVN graphics on Vulkan and a 60 fps patch. Releases are source plus a launcher that builds it from the player's own dump and keys; tested up to the first case's boss.
B2recomp
Bayonetta 2
Unofficial static recompilation of the Switch version of Bayonetta 2: a builder translates the player's own AArch64 game code to C on their PC and runs it on a reimplemented system layer.
BOTWRecompAndroid
The Legend of Zelda: Breath of the Wild
Android app built on the LAS Recomp engine that recompiles the user's own Switch Breath of the Wild (1.0.0, 1.6.0, 1.8.2, 1.9.0) to C on the phone, or runs it directly in an experimental native mode, with NVN translated to Vulkan. Beta tested mainly on one Adreno phone; supports DLC, mods, touch controls and 60 fps options.