Recomp / Games / PlayStation 2

Battle Stadium D.O.N PC port

Native Linux and Windows port of the PS2 crossover fighter, translated with PS2Recomp and drawn through PCSX2's GS renderer. Releases carry the runtime and a Clang toolchain; the game code is generated and compiled on the player's machine from their own disc image.

Static recomp AI-assisted released

v1.0 released 2 days ago. Get new releases by RSS

More like this: 3S Decomp · Ace Combat 5 static recompilation · Battle Arena Toshinden Recompiled

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Latest releasev1.0Nov 2, 2026
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Facts

Original
Battle Stadium D.O.N (2006)
Platform
PlayStation 2
Method
Static recomp
Provenance
AI-assisted · AGENTS.md and CLAUDE.md in the repository tree (github.com/dvilelaf/battlestadium-don). what this means
Status
released
Licence
GPL-3.0
Team
dvilelaf
Started
2026-11
First release
2026-11
Runs on
Linux, Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Battle Stadium D.O.N you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by dvilelaf. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+2 ★ this week

PlayStation 2 · ★ 285

3S Decomp

Street Fighter III: 3rd Strike (PS2)

Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.

Decompilation Not stated
+14 ★ this week

PlayStation 2 · 2004 · ★ 131

Ace Combat 5 static recompilation

Ace Combat 5: The Unsung War

Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.

Static recomp Not stated
+2 ★ this week

PlayStation · 1995 · ★ 17

Battle Arena Toshinden Recompiled

Battle Arena Toshinden

Static recompilation of the US PlayStation release of Battle Arena Toshinden using psxrecomp, adding optional widescreen, extra-roster mods and two-player rollback netplay.

Static recomp Not stated
+6 ★ this week

PlayStation · 1999 · ★ 89

Bloody Roar II Recompiled

Bloody Roar II

Static recompilation of the PlayStation fighter Bloody Roar II into a native PC executable, with builds for the European and US releases. Requires the user's own disc.

Static recomp Not stated

PlayStation 2 · 2005 · ★ 0

Bokura no Kazoku decomp

Bokura no Kazoku

Matching decompilation of the Japanese PS2 family life sim Bokura no Kazoku, with C++ classes recovered from vtables and RTTI.

50%
Matching decomp Not stated
+5 ★ this week

PlayStation 2 · 2007 · ★ 32

BT3-Decompiled

Dragon Ball Z: Budokai Tenkaichi 3

Matching decompilation of the USA PS2 release of Budokai Tenkaichi 3, rewritten in C that compiles with the original compiler to the disc's bytes.

Matching decomp Not stated