Recomp / Games / Nintendo Switch 2
DKB Recomp
Static recompilation of Donkey Kong Bananza's ARM64 code to C with a host NVN 2 implementation on Vulkan, built on TotK Recomp's runtime. It boots into the tutorial cave and renders 3D scenes but is not yet playable; there are no prebuilt downloads, only an installer that builds from the player's dump.
Static recomp AI-generated wip1080 Snowboarding decompilation · AC-Recomp · Ace Combat 3: Electrosphere, recompiled
Facts
- Original
- Donkey Kong Bananza (2025)
- Platform
- Nintendo Switch 2
- Method
- Static recomp
- Provenance
- AI-generated · README states most of the code and documentation is written by AI coding agents (Claude Code). what this means
- Status
- wip
- Licence
- GPL-3.0
- Team
- Lucas-blip-png, valentderah
- Started
- 2026-11
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Donkey Kong Bananza you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by Lucas-blip-png, valentderah. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All games →1080 Snowboarding decompilation
1080° Snowboarding
Matching decompilation of the US Nintendo 64 release of 1080° Snowboarding; the build already reproduces the ROM exactly while overlay segments are decompiled to C.
AC-Recomp
Astral Chain
A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests.
Ace Combat 3: Electrosphere, recompiled
Ace Combat 3: Electrosphere
Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.
agl decompilation
agl (Nintendo first-party graphics library)
Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.
Astral Chain PC
Astral Chain
Experimental Windows port of PlatinumGames' Astral Chain made by translating its ARM64 code to C, with NVN graphics on Vulkan and a 60 fps patch. Releases are source plus a launcher that builds it from the player's own dump and keys; tested up to the first case's boss.
BotW-Native
The Legend of Zelda: Breath of the Wild
Static recompilation of the Wii U Breath of the Wild (v1.5.0, USA) into a Windows program with a Vulkan renderer, continuing from the Metal-based BotW Recompiled project; a setup wizard builds the game from the player's extracted copy.