Recomp / Games / Xbox 360

F.E.A.R. 360 Recompiled

ReXGlue static recompilation of the Xbox 360 F.E.A.R. with a native Vulkan renderer adapted from the author's GRAW 360 port, adding high frame rates, 4K and keyboard/mouse. Players unpack their own disc into the release folder; F.E.A.R. Files is planned.

Static recomp AI-assisted released

v1.6.0 released yesterday. Get new releases by RSS

More like this: AC6Recomp · AC6Recomp · Angry Birds Re-Hatched Collection

Stars—
Commits, 30 days—
Latest releasev1.6.0Nov 3, 2026
Last push—

Facts

Original
F.E.A.R. (Xbox 360) (2006)
Platform
Xbox 360
Method
Static recomp
Provenance
AI-assisted · README credits Claude Code and the tree has a CLAUDE.md; most commits carry Claude trailers. what this means
Status
released
Licence
MIT
Team
Juansolo457
Started
2026-10
First release
2026-10
Runs on
Windows, Linux, Steam Deck
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of F.E.A.R. (Xbox 360) you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by Juansolo457. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+20 ★ this week

Xbox 360 · 2007 · ★ 589

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated
+1 ★ this week

Xbox 360 · 2007 · ★ 15

AC6Recomp

Ace Combat 6: Fires of Liberation

Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.

Static recomp Not stated

Xbox 360 · 2012

Angry Birds Re-Hatched Collection

Angry Birds Trilogy / Angry Birds Star Wars

ReXGlue recompilations of the Xbox 360 Angry Birds Trilogy (Classic, Seasons, Rio) and Angry Birds Star Wars bundled behind a couch-oriented launcher. Needs the player's own game files.

Static recomp AI-generated
+7 ★ this week

Xbox 360 · 2008 · ★ 102

Army of Two Recomp

Army of Two

Static recompilation of the Xbox 360 version of Army of Two based on the ReXGlue SDK.

Static recomp Not stated

Xbox 360 · 2008 · ★ 21

Army of Two Recompilation

Army of Two

Experimental native Windows port of the Xbox 360 game Army of Two, made by statically recompiling its PowerPC code with ReXGlue and rendering through Direct3D 12. Only host code is included; game files come from the user.

Static recomp Not stated
+23 ★ this week

Xbox 360 · 2008 · ★ 154

Army of Two Recompilation

Army of Two

Unofficial PC port of the Xbox 360 Army of Two, recompiled to C++ with the ReXGlue SDK, with its own Direct3D 12 renderer and online co-op that does not rely on EA servers. Needs your own copy.

Static recomp Not stated