Recomp / Games / Xbox 360

Halo Mega Bloks (Project Haggar) decompilation

Decompilation of a development build of n-Space's cancelled Unreal Engine 3 Halo Mega Bloks game for Xbox 360, matching its native C++ and scripts as the base for a native PC port.

Matching decomp Not stated wip · 89.83%
Stars—
Commits, 30 days—
Latest release—
Last push—
Matched89.83%bytematch.dev

Decomp progress

90%2.0k of 2.1k functions matched · via ByteMatch
0%25%50%75%100%Oct 18, 2026Oct 23, 2026
Matched code over time, 5 recorded changes, version retail.

Linked (fully built from source): 2.93%. Figure from ByteMatch, measured Oct 23, 2026, checked 2026-10-23. This project opted into public progress tracking. How this works

Facts

Original
Halo Mega Bloks (Project Haggar, cancelled)
Platform
Xbox 360
Method
Matching decomp
Provenance
Not stated what this means
Status
wip · 89.83% matched
Licence
CC0-1.0
Team
kirklandsig
Started
2026-10
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Halo Mega Bloks (Project Haggar, cancelled) you own. Recomp never links to ROMs, discs or game data.

This project was decompiled by kirklandsig. Facts last checked 2026-10-23. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

+27 ★ this week

Xbox 360 · 2007 · ★ 549

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated

Xbox 360 · 2007 · ★ 14

AC6Recomp

Ace Combat 6: Fires of Liberation

Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.

Static recomp Not stated
+15 ★ this week

Xbox 360 · 2008 · ★ 84

Army of Two Recomp

Army of Two

Static recompilation of the Xbox 360 version of Army of Two based on the ReXGlue SDK.

Static recomp Not stated
+1 ★ in 5 days

Xbox 360 · 2008 · ★ 21

Army of Two Recompilation

Army of Two

Experimental native Windows port of the Xbox 360 game Army of Two, made by statically recompiling its PowerPC code with ReXGlue and rendering through Direct3D 12. Only host code is included; game files come from the user.

Static recomp Not stated
+52 ★ in 5 days

Xbox 360 · 2008 · ★ 102

Army of Two Recompilation

Army of Two

Unofficial PC port of the Xbox 360 Army of Two, recompiled to C++ with the ReXGlue SDK, with its own Direct3D 12 renderer and online co-op that does not rely on EA servers. Needs your own copy.

Static recomp Not stated
+32 ★ this week

Xbox 360 · 2012 · ★ 65

Asura's Wrath Recompiled

Asura's Wrath

PC port of Asura's Wrath via static recompilation to C++23 with the RexGlue SDK; an Android port is experimental.

Static recomp Not stated