Recomp / Games / PlayStation 4

inFAMOUS First Light PC

Fork of HayatoG's iss_pc adapted to the standalone First Light expansion: the PS4 game's x86-64 code runs on the PC under a reimplemented system runtime with GPU commands translated to Vulkan. Needs the player's own PS4 dump; early but playable through the first missions.

Emulation-hosted AI-assisted released

0.3.8 released 10 days ago. Get new releases by RSS

More like this: AC-Recomp · Ace Combat 3: Electrosphere, recompiled · Astral Chain PC

Image: the project's own GitHub preview · source
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Commits, 30 days—
Latest release0.3.8Oct 25, 2026
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Facts

Original
inFAMOUS First Light (2014)
Platform
PlayStation 4
Method
Emulation-hosted
Provenance
AI-assisted · Most commits carry Claude co-author trailers (github.com/VantageEX/infamous-first-light-pc commits). what this means
Status
released
Licence
GPL-2.0
Team
VantageEX, HayatoG
Started
2026-10
First release
2026-10
Runs on
Windows, Linux
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of inFAMOUS First Light you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by VantageEX, HayatoG. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Nintendo Switch · 2019

AC-Recomp

Astral Chain

A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests.

Static recomp AI-generated
+10 ★ this week

PlayStation · 1999 · ★ 41

Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated

Nintendo Switch · 2019

Astral Chain PC

Astral Chain

Experimental Windows port of PlatinumGames' Astral Chain made by translating its ARM64 code to C, with NVN graphics on Vulkan and a 60 fps patch. Releases are source plus a launcher that builds it from the player's own dump and keys; tested up to the first case's boss.

Static recomp AI-generated

PlayStation 4 · 2015

bbport

Bloodborne

Runs Bloodborne 1.09's own x86-64 code directly on a PC, replacing the PS4 system libraries with a purpose-built runtime and translating the GPU work to Vulkan through a renderer and shader translator that began as shadPS4's. It adds FSR and DLSS upscaling, unlocked frame rates, wide aspect ratios, keyboard and mouse, and online play with seamless co-op; the player supplies a decrypted 1.09 dump. Forks include Supermedo's Windows build and an Uncharted adaptation.

Emulation-hosted AI-assisted

PlayStation 4 · 2015

Bloodborne for Windows (Supermedo)

Bloodborne

Windows-focused fork of deadinside28's bbport, in which Bloodborne's own x86-64 code runs directly on a replacement PS4 system-library runtime with a shadPS4-derived Vulkan renderer. This fork adds a multilingual launcher with setup checks and updates, DLSS and FSR upscaling, cheats and mods, save import and online play through community servers; it needs the player's own decrypted 1.09 dump.

Emulation-hosted AI-assisted
+63 ★ this week

Wii U · 2017 · ★ 334

BotW-Native

The Legend of Zelda: Breath of the Wild

Static recompilation of the Wii U Breath of the Wild (v1.5.0, USA) into a Windows program with a Vulkan renderer, continuing from the Metal-based BotW Recompiled project; a setup wizard builds the game from the player's extracted copy.

Static recomp Not stated