Recomp / Games / PlayStation 2
Killzone Recomp Extended
Continuation of the archived KillzoneRecomp PS2Recomp port, adding NTSC-U and PAL support in one executable, Direct3D 11/12 and Vulkan renderers, ultrawide modes, separate weapon field of view, FSR 1 and a settings launcher. The campaign is playable, but there are no prebuilt downloads; it builds from the player's own disc image.
Static recomp AI-assisted wipAll 2 Killzone projects compared →
KillzoneRecomp · 007: Agent Under Fire - XBE Recomp · 3S Decomp
Facts
- Original
- Killzone (2004)
- Platform
- PlayStation 2
- Method
- Static recomp
- Provenance
- AI-assisted · README states it was developed with AI assistance (github.com/Tzeentchnet/KillzoneRecomp-Extended). what this means
- Status
- wip
- Licence
- MIT
- Team
- Tzeentchnet, drakolordx7
- Started
- 2026-10
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Killzone you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by Tzeentchnet, drakolordx7. Facts last checked 2026-11-11. Suggest a correction
Sources
Related
All games →KillzoneRecomp
Killzone
Native Windows port of the NTSC-U PS2 release of Killzone made with PS2Recomp, linking PCSX2 renderer and audio components, with mouse and keyboard and high frame rates. The repository was archived in November 2026; development continues in the KillzoneRecomp-Extended fork.
007: Agent Under Fire - XBE Recomp
007: Agent Under Fire
PC port of the original Xbox version built with TGP482's XBE recompiler, supporting both the USA and PAL discs. A small launcher fetches the runtime and a bundled Clang, then compiles the game's code from the player's own disc on first setup; it adds a PC settings page, keyboard and mouse play and post-processing options.
3S Decomp
Street Fighter III: 3rd Strike (PS2)
Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.
Ace Combat 5 static recompilation
Ace Combat 5: The Unsung War
Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.
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Darkwatch
Native Windows build of the original Xbox Darkwatch made by statically recompiling the XBE on the player's PC from their own disc, adding Direct3D 12 rendering, split-screen co-op and PC settings.
Battle Stadium D.O.N PC port
Battle Stadium D.O.N
Native Linux and Windows port of the PS2 crossover fighter, translated with PS2Recomp and drawn through PCSX2's GS renderer. Releases carry the runtime and a Clang toolchain; the game code is generated and compiled on the player's machine from their own disc image.