Recomp / Games / PlayStation 2

Killzone Recomp Extended

Continuation of the archived KillzoneRecomp PS2Recomp port, adding NTSC-U and PAL support in one executable, Direct3D 11/12 and Vulkan renderers, ultrawide modes, separate weapon field of view, FSR 1 and a settings launcher. The campaign is playable, but there are no prebuilt downloads; it builds from the player's own disc image.

Static recomp AI-assisted wip

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More like this: KillzoneRecomp · 007: Agent Under Fire - XBE Recomp · 3S Decomp

Stars6+0 ★ in 1 days
Commits, 30 days97
Latest release—
Last pushNov 12, 2026

GitHub figures as of 2026-11-13, refreshed daily.

Facts

Original
Killzone (2004)
Platform
PlayStation 2
Method
Static recomp
Provenance
AI-assisted · README states it was developed with AI assistance (github.com/Tzeentchnet/KillzoneRecomp-Extended). what this means
Status
wip
Licence
MIT
Team
Tzeentchnet, drakolordx7
Started
2026-10
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Killzone you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by Tzeentchnet, drakolordx7. Facts last checked 2026-11-11. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

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+6 ★ this week

PlayStation 2 · 2004 · ★ 195

KillzoneRecomp

Killzone

Native Windows port of the NTSC-U PS2 release of Killzone made with PS2Recomp, linking PCSX2 renderer and audio components, with mouse and keyboard and high frame rates. The repository was archived in November 2026; development continues in the KillzoneRecomp-Extended fork.

Static recomp AI-assisted
+9 ★ this week

Xbox · 2002 · ★ 68

007: Agent Under Fire - XBE Recomp

007: Agent Under Fire

PC port of the original Xbox version built with TGP482's XBE recompiler, supporting both the USA and PAL discs. A small launcher fetches the runtime and a bundled Clang, then compiles the game's code from the player's own disc on first setup; it adds a PC settings page, keyboard and mouse play and post-processing options.

Static recomp AI-assisted
+1 ★ this week

PlayStation 2 · ★ 287

3S Decomp

Street Fighter III: 3rd Strike (PS2)

Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.

Decompilation Not stated
+11 ★ this week

PlayStation 2 · 2004 · ★ 143

Ace Combat 5 static recompilation

Ace Combat 5: The Unsung War

Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.

Static recomp Not stated
+1 ★ this week

Xbox · 2005 · ★ 29

Arizona Vamp Recomp

Darkwatch

Native Windows build of the original Xbox Darkwatch made by statically recompiling the XBE on the player's PC from their own disc, adding Direct3D 12 rendering, split-screen co-op and PC settings.

Static recomp AI-assisted
+3 ★ this week

PlayStation 2 · 2006 · ★ 18

Battle Stadium D.O.N PC port

Battle Stadium D.O.N

Native Linux and Windows port of the PS2 crossover fighter, translated with PS2Recomp and drawn through PCSX2's GS renderer. Releases carry the runtime and a Clang toolchain; the game code is generated and compiled on the player's machine from their own disc image.

Static recomp AI-assisted