Recomp / Games / PlayStation 4

Knack for PC

PC port of the PS4 Knack that executes the game's x86-64 code directly with a replacement PS4 system layer and shadPS4's Vulkan video core, derived from the same author's WipEout Omega Collection port. Early chapters are playable; needs a dump of the player's own copy.

Emulation-hosted Not stated released

v0.1.10 released today. Get new releases by RSS

More like this: bbport · Bloodborne for Windows (Supermedo) · Downhill Revived

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Commits, 30 days—
Latest releasev0.1.10Nov 4, 2026
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Facts

Original
Knack (2013)
Platform
PlayStation 4
Method
Emulation-hosted
Provenance
Not stated what this means
Status
released
Licence
GPL-2.0
Team
AbdelmoumenDeghbouche
Started
2026-10
First release
2026-10
Runs on
Windows, Linux
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Knack you own. Recomp never links to ROMs, discs or game data.

This project was rebuilt by AbdelmoumenDeghbouche. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

PlayStation 4 · 2015

bbport

Bloodborne

Runs Bloodborne 1.09's own x86-64 code directly on a PC, replacing the PS4 system libraries with a purpose-built runtime and translating the GPU work to Vulkan through a renderer and shader translator that began as shadPS4's. It adds FSR and DLSS upscaling, unlocked frame rates, wide aspect ratios, keyboard and mouse, and online play with seamless co-op; the player supplies a decrypted 1.09 dump. Forks include Supermedo's Windows build and an Uncharted adaptation.

Emulation-hosted AI-assisted

PlayStation 4 · 2015

Bloodborne for Windows (Supermedo)

Bloodborne

Windows-focused fork of deadinside28's bbport, in which Bloodborne's own x86-64 code runs directly on a replacement PS4 system-library runtime with a shadPS4-derived Vulkan renderer. This fork adds a multilingual launcher with setup checks and updates, DLSS and FSR upscaling, cheats and mods, save import and online play through community servers; it needs the player's own decrypted 1.09 dump.

Emulation-hosted AI-assisted

PlayStation 2 · 2003

Downhill Revived

Downhill Domination

PC port of Incognito's PS2 downhill racer built on a matching decompilation, with the PS2 hardware replaced by a native Direct3D 12, Vulkan or Metal renderer. Adds high frame rates, widescreen, online races and PCSX2 texture pack support; players supply their own disc, and the Mac, Linux and Android builds are experimental.

97%
Matching decomp AI-assisted

PlayStation 4 · 2014 · ★ 233

Driveclub-PC

Driveclub

Fork of the shadPS4 emulator (via GR2fork) tuned to run Driveclub v1.28 on Windows. Needs your own game dump and PS4 system modules.

Emulation-hosted Not stated
+4 ★ this week

Nintendo 64 · 1998 · ★ 23

Glover-R

Glover

Static recompilation of the N64 platformer Glover for Windows and Linux with widescreen, higher frame rates and a reworked camera.

Static recomp Not stated

PlayStation 3 · 2013

God of War: Ascension PC port

God of War: Ascension

Native Windows port of the PS3 God of War: Ascension (BCUS98232) built on sp00nznet's ps3recomp; the game code is translated to C/C++ and compiled on the player's PC from their own copy, normally through the separate Otavix Launcher. The repo's only release asset is a prebuilt shader cache.

Static recomp AI-assisted