Recomp / Games / Nintendo Switch

Metroid Dread Recomp

Native PC build of Metroid Dread 2.1.0 on the MZ Labs SwitchRecomp runtime, packaged as one Windows EXE (plus a Linux AppImage) that compiles the player's dump with a bundled GCC and adds a settings front end and in-game menu. The author describes the 0.x builds as early previews ahead of a 1.0 release.

Static recomp AI-assisted released

v0.5.9 released today. Get new releases by RSS

More like this: 1080 Snowboarding decompilation · AC-Recomp · agl decompilation

Stars408+4 ★ in 1 days
Commits, 30 days132
Latest releasev0.5.9Nov 12, 2026
Last pushNov 13, 2026

GitHub figures as of 2026-11-13, refreshed daily.

Facts

Original
Metroid Dread (2021)
Platform
Nintendo Switch
Method
Static recomp
Provenance
AI-assisted · README 'AI use' section says large parts were written with Claude; commits carry Claude co-author trailers. what this means
Status
released
Licence
Apache-2.0
Team
yozander2009-stack, DaniSald
Started
2026-09
First release
2026-10
Runs on
Windows, Linux, Steam Deck
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Metroid Dread you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by yozander2009-stack, DaniSald. Facts last checked 2026-11-11. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

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Nintendo 64 · 1998 · ★ 19

1080 Snowboarding decompilation

1080° Snowboarding

Matching decompilation of the US Nintendo 64 release of 1080° Snowboarding; the build already reproduces the ROM exactly while overlay segments are decompiled to C.

97%
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AC-Recomp

Astral Chain

A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests.

Static recomp AI-generated
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agl decompilation

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Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.

Matching decomp Human-led
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Nintendo Switch · 2019 · ★ 111

Astral Chain PC

Astral Chain

Experimental Windows port of PlatinumGames' Astral Chain made by translating its ARM64 code to C, with NVN graphics on Vulkan and a 60 fps patch. Releases are source plus a launcher that builds it from the player's own dump and keys; tested up to the first case's boss.

Static recomp AI-generated
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Nintendo Switch · 2018 · ★ 607

B2recomp

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Unofficial static recompilation of the Switch version of Bayonetta 2: a builder translates the player's own AArch64 game code to C on their PC and runs it on a reimplemented system layer.

Static recomp AI-assisted
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Nintendo Switch · 2022 · ★ 125

B3-Express

Bayonetta 3

Student project that runs Bayonetta 3 v1.2.0 on Windows through a modified copy of the ScarletNX static recompiler and its Vulkan NVN renderer. A launcher installs from the player's extracted dump, compiles the game code locally and adds mod management, widescreen and detail options ported from Witch Time.

Static recomp AI-assisted