Recomp / Games / Nintendo Switch
B3-Express
Student project that runs Bayonetta 3 v1.2.0 on Windows through a modified copy of the ScarletNX static recompiler and its Vulkan NVN renderer. A launcher installs from the player's extracted dump, compiles the game code locally and adds mod management, widescreen and detail options ported from Witch Time.
Static recomp AI-assisted releasedFacts
- Original
- Bayonetta 3 (2022)
- Platform
- Nintendo Switch
- Method
- Static recomp
- Provenance
- AI-assisted · Bundled ScarletNX source carries .claude/agents files and commits carry Claude-Session trailers (github.com/LuvAbyss/B3-Express). what this means
- Status
- released
- Licence
- GPL-3.0
- Team
- LuvAbyss
- Started
- 2026-11
- First release
- 2026-11
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Bayonetta 3 you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by LuvAbyss. Facts last checked 2026-11-11. Suggest a correction
Sources
Related
All games →Bayonetta 3 Recomp
Bayonetta 3
Independent static recompiler and Horizon/NVN runtime that turns Bayonetta 3 v1.2.0 into native x86-64 and ARM64 programs with a Vulkan back end. The Windows release is a source-and-tools package that builds from the player's own ExeFS and RomFS; it has desktop and Android launchers and touch controls.
Witch Time
Bayonetta 3
Bayonetta 3 recompilation modelled on B2recomp: the user's own exefs/romfs dump is translated from AArch64 to C and compiled locally against a reimplemented system layer with NVN on Vulkan. Boots and plays at 60 fps in tested chapters, with resolution scaling, rebindable controls and a PC settings panel.
AC-Recomp
Astral Chain
A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests.
Ace Combat 3: Electrosphere, recompiled
Ace Combat 3: Electrosphere
Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.
agl decompilation
agl (Nintendo first-party graphics library)
Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.
Astral Chain PC
Astral Chain
Experimental Windows port of PlatinumGames' Astral Chain made by translating its ARM64 code to C, with NVN graphics on Vulkan and a 60 fps patch. Releases are source plus a launcher that builds it from the player's own dump and keys; tested up to the first case's boss.