Recomp / Games / Xbox 360

mgr-nx-deko

Experimental Switch homebrew port of the Xbox 360 Metal Gear Rising: the default.xex is recompiled with ReXGlue and drawn with Renut's renderer on plume's deko3d back end, following sa2-nx. Shaders are compiled from the player's own game files on first start.

Static recomp AI-assisted released

v0.2.2 released 12 days ago. Get new releases by RSS

More like this: AC-Recomp · AC6Recomp · AC6Recomp

Image: the project's own README · source
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Commits, 30 days—
Latest releasev0.2.2Oct 23, 2026
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Facts

Original
Metal Gear Rising: Revengeance (2013)
Platform
Xbox 360
Method
Static recomp
Provenance
AI-assisted · 5 of 6 commits carry Claude Co-Authored-By trailers. what this means
Status
released
Licence
GPL-3.0
Team
tuancapoo
Started
2026-10
First release
2026-10
Runs on
Nintendo Switch (homebrew)
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Metal Gear Rising: Revengeance you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by tuancapoo. Facts last checked 2026-11-04. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Nintendo Switch · 2019

AC-Recomp

Astral Chain

A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests.

Static recomp AI-generated
+20 ★ this week

Xbox 360 · 2007 · ★ 589

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated
+1 ★ this week

Xbox 360 · 2007 · ★ 15

AC6Recomp

Ace Combat 6: Fires of Liberation

Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.

Static recomp Not stated

Xbox 360 · 2012

Angry Birds Re-Hatched Collection

Angry Birds Trilogy / Angry Birds Star Wars

ReXGlue recompilations of the Xbox 360 Angry Birds Trilogy (Classic, Seasons, Rio) and Angry Birds Star Wars bundled behind a couch-oriented launcher. Needs the player's own game files.

Static recomp AI-generated
+7 ★ this week

Xbox 360 · 2008 · ★ 102

Army of Two Recomp

Army of Two

Static recompilation of the Xbox 360 version of Army of Two based on the ReXGlue SDK.

Static recomp Not stated

Xbox 360 · 2008 · ★ 21

Army of Two Recompilation

Army of Two

Experimental native Windows port of the Xbox 360 game Army of Two, made by statically recompiling its PowerPC code with ReXGlue and rendering through Direct3D 12. Only host code is included; game files come from the user.

Static recomp Not stated