Recomp / Games / Nintendo Switch 2

mkw-recomp

Static recompilation of Mario Kart World 1.0.0 to x86-64 C with NVN 2 reimplemented on Vulkan and SM86 shaders translated to SPIR-V ahead of time, grown out of the TotK Recomp runtime. The launcher builds the game from the player's dump; races and menus run at around 30 fps on modest GPUs, with some menus unfinished and no online play.

Static recomp AI-generated released

v0.1.9 released today. Get new releases by RSS

More like this: MKW-THWOMP · 1080 Snowboarding decompilation · AC-Recomp

Stars598+112 ★ in 1 days
Commits, 30 days227
Latest releasev0.1.9Nov 12, 2026
Last pushNov 12, 2026

GitHub figures as of 2026-11-13, refreshed daily.

Facts

Original
Mario Kart World (2025)
Platform
Nintendo Switch 2
Method
Static recomp
Provenance
AI-generated · README ('How it was made') says Claude did most of the typing under the author's direction; commits carry Claude co-author trailers and AGENTS.md is in the tree. what this means
Status
released
Licence
MIT
Team
adriadam10, guillo1990
Started
2026-11
First release
2026-11
Runs on
Windows, Linux
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Mario Kart World you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by adriadam10, guillo1990. Facts last checked 2026-11-11. Suggest a correction

Timeline

  1. Switch 2 games are being recompiled into native PC programs

Sources

Something wrong or out of date? Send a correction.

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+4 ★ in 1 days

Nintendo Switch 2 · 2025 · ★ 129

MKW-THWOMP

Mario Kart World

Separate static recompilation of Mario Kart World, targeting the 1.8.0 update, that lifts the ARM64 code to C and runs it on a TotK Recomp-derived runtime with NVN 2 on Vulkan. The intro, title screen and menus render and races load, but there are graphical faults and no prebuilt downloads; it is built from the player's own dump.

Static recomp AI-assisted
+1 ★ this week

Nintendo 64 · 1998 · ★ 19

1080 Snowboarding decompilation

1080° Snowboarding

Matching decompilation of the US Nintendo 64 release of 1080° Snowboarding; the build already reproduces the ROM exactly while overlay segments are decompiled to C.

97%
Matching decomp AI-assisted
+5 ★ this week

Nintendo Switch · 2019 · ★ 30

AC-Recomp

Astral Chain

A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests.

Static recomp AI-generated
+1 ★ this week

PlayStation · 1999 · ★ 44

Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated

Nintendo 64 · 1998 · ★ 32

AeroGauge decompilation

AeroGauge

Early-stage decompilation of the US version of the N64 racing game AeroGauge that builds a ROM from source.

Matching decomp Human-led
+2 ★ this week

Nintendo 64 · 1998 · ★ 47

AeroGauge: Recompiled

AeroGauge

Native PC version of the N64 racer produced by static recompilation, running the user's own copy with an in-game settings screen.

Static recomp AI-assisted