Recomp / Games / Nintendo Switch 2
MKW-THWOMP
Separate static recompilation of Mario Kart World, targeting the 1.8.0 update, that lifts the ARM64 code to C and runs it on a TotK Recomp-derived runtime with NVN 2 on Vulkan. The intro, title screen and menus render and races load, but there are graphical faults and no prebuilt downloads; it is built from the player's own dump.
Static recomp AI-assisted wipFacts
- Original
- Mario Kart World (2025)
- Platform
- Nintendo Switch 2
- Method
- Static recomp
- Provenance
- AI-assisted · Commits carry Claude co-author trailers (github.com/STS78721/MKW-THWOMP commits). what this means
- Status
- wip
- Licence
- GPL-3.0
- Team
- STS78721
- Started
- 2026-11
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Mario Kart World you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by STS78721. Facts last checked 2026-11-11. Suggest a correction
Timeline
Sources
Related
All games →mkw-recomp
Mario Kart World
Static recompilation of Mario Kart World 1.0.0 to x86-64 C with NVN 2 reimplemented on Vulkan and SM86 shaders translated to SPIR-V ahead of time, grown out of the TotK Recomp runtime. The launcher builds the game from the player's dump; races and menus run at around 30 fps on modest GPUs, with some menus unfinished and no online play.
1080 Snowboarding decompilation
1080° Snowboarding
Matching decompilation of the US Nintendo 64 release of 1080° Snowboarding; the build already reproduces the ROM exactly while overlay segments are decompiled to C.
AC-Recomp
Astral Chain
A set of patches and build tooling on top of the SuperMarioWonderRecomp runtime that recompiles the Switch game from the player's own 1.0.0 NSP and keys into an Apple-silicon Mac app. The preview release is a build kit and setup app only; Linux and Windows builds boot in early headless tests.
Ace Combat 3: Electrosphere, recompiled
Ace Combat 3: Electrosphere
Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.
agl decompilation
agl (Nintendo first-party graphics library)
Decompilation of agl, the C++ library Nintendo first-party games use for graphics, lighting and AAMP parameters, from the open-ead group.
Astral Chain PC
Astral Chain
Experimental Windows port of PlatinumGames' Astral Chain made by translating its ARM64 code to C, with NVN graphics on Vulkan and a 60 fps patch. Releases are source plus a launcher that builds it from the player's own dump and keys; tested up to the first case's boss.