Recomp / RE tooling / Nintendo 64
Auto Decompiler
Scripts that split N64 assembly into functions, run mips_to_c on each and sort out non-matching results to speed up decompilation.
Tool Human-led stalledFacts
- Original
- N64 MIPS assembly
- Platform
- Nintendo 64
- Method
- Tool
- Provenance
- Human-led · Repo created 2020, predates AI coding tools (GitHub) what this means
- Status
- stalled
- Licence
- none
- Team
- farisawan-2000
- Started
- 2020-05
- Needs the original
- No
How to get it legally
Download it from the official repository. No original files are needed.
This project was rebuilt by farisawan-2000. Facts last checked 2026-10-17. Suggest a correction
Lineage
Sources
Related
All re tooling →Decomplicator
N64 decompilation build environments
Windows tool that sets up a build environment for N64 decompilation projects from templates, given a project folder and the base cartridge image.
Emotion Engine Disassembler
PlayStation 2 Emotion Engine machine code
Early-stage C# disassembler for the PlayStation 2 Emotion Engine CPU instruction set; register naming and tests were still unfinished when work stopped.
EPANOS
MIPS binaries
Simple MIPS-to-C static translator, from the ElectroPaint project, for recovering C from executables lacking source.
ghidra_scripts
MIPS binaries in Ghidra
Ports of IDA reversing scripts to Ghidra plus new plugins, aimed mainly at MIPS firmware.
Helix
Decompiled N64 games being ported to PC
Library that gives N64 decompilations a libultra runtime with real threads plus a modern renderer, audio and input so they run on PC with minimal changes.
ido-static-recomp
SGI IRIX IDO 5.3/7.1 compiler binaries
Statically recompiles the original IRIX IDO compiler so matching N64 decomps can build with it on modern systems.