Recomp / Games / Nintendo Switch 2
OoT PC Recomp
Branch of DKB Recomp (Donkey Kong Bananza) adapted to the Switch 2 Ocarina of Time 1.1.1, with Linux build support and work on 3D rendering, memory and RomFS caching. It is experimental with 3D rendering blockers still listed, and there are no prebuilt downloads.
Static recomp AI-generated wipAll 11 The Legend of Zelda: Ocarina of Time projects compared →
Facts
- Original
- The Legend of Zelda: Ocarina of Time (Nintendo Switch 2) (2026)
- Platform
- Nintendo Switch 2
- Method
- Static recomp
- Provenance
- AI-generated · Inherited README says most code and documentation is written by AI coding agents (Claude Code); AGENTS.md and CLAUDE.md in tree. what this means
- Status
- wip
- Licence
- GPL-3.0
- Team
- Chiuauaa, Zuriel-Zurichi
- Started
- 2026-11
- Runs on
- Windows, Linux
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of The Legend of Zelda: Ocarina of Time (Nintendo Switch 2) you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by Chiuauaa, Zuriel-Zurichi. Facts last checked 2026-11-11. Suggest a correction
Timeline
Sources
Related
All games →Echora
The Legend of Zelda: Ocarina of Time (Nintendo Switch 2)
Pure-Rust recompilation of the Switch 2 Ocarina of Time that translates the ARM code to Rust ahead of time and runs it on a reimplemented Switch OS and graphics layer. It runs the game's code but does not reach gameplay yet, mainly because its own shader translator cannot handle every shader; there are no releases, and for now the game only runs on Linux.
HarkinianPad
The Legend of Zelda: Ocarina of Time
iPhone and iPad build of Ship of Harkinian with Metal rendering, touch and controller support, and a file-based setup that avoids shipping the ROM.
Hookshot
The Legend of Zelda: Ocarina of Time (Nintendo Switch 2)
Static recompilation of the Switch 2 Ocarina of Time remake to C, with a reimplemented system layer and the console's NVN2 graphics calls replayed on Vulkan. A builder app compiles the game on the player's PC from their own dump; it plays from Kokiri Forest onward with open rendering and crash bugs, and needs a GPU with mesh shaders.
n64dd decompilation
The Legend of Zelda: Ocarina of Time (64DD support code)
Decompilation of the 64DD expansion-support code segment found in Ocarina of Time, built alongside the zeldaret OoT project.
NX2navi
The Legend of Zelda: Ocarina of Time (Nintendo Switch 2)
Separate static-recompilation port of the Switch 2 Ocarina of Time (game version 1.1.1) to x86-64 with a Vulkan renderer, set up by a Windows installer that compiles the game from the player's .nup dump in about 10-25 minutes. Several early areas run at 60 fps or more; it adds DLSS/FSR upscaling and frame generation, HDR and ultrawide, with visual bugs and crashes still expected.
Ocarina of Time decompilation
The Legend of Zelda: Ocarina of Time
Zelda Reverse Engineering Team project that turns Ocarina of Time back into matching C source; the code is fully decompiled and naming and documentation continue. Ship of Harkinian is built on it.