Recomp / Games / Xbox 360

OpenJam

Native x86-64 PC port of the Xbox Live Arcade game NBA JAM: On Fire Edition, made by statically recompiling its PowerPC code to C++ with ReXGlue.

Static recomp Not stated released
Image: the project's own README · source
Stars—
Commits, 30 days—
Latest releasev1.0Sep 26, 2026
Last push—

Facts

Original
NBA JAM: On Fire Edition (2011)
Platform
Xbox 360
Method
Static recomp
Provenance
Not stated what this means
Status
released
Licence
none
Team
GTTeancum
Started
2026-09
Runs on
Windows
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of NBA JAM: On Fire Edition you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by GTTeancum. Facts last checked 2026-10-17. Suggest a correction

Lineage

Sources

Something wrong or out of date? Send a correction.

+2 ★ in 3 days

Nintendo 64 · 2000 · ★ 57

007: The World Is Not Enough static recompilation

007: The World Is Not Enough

Hobby static recompilation of the N64 game 007: The World Is Not Enough for PC and Steam Deck with widescreen and modern controls.

Static recomp Not stated
+16 ★ in 3 days

Xbox 360 · 2007 · ★ 529

AC6Recomp

Ace Combat 6: Fires of Liberation

Work-in-progress port of Ace Combat 6 built on the ReXGlue SDK, recompiling the PowerPC code to x86-64 while graphics still go through a Xenia-derived backend.

Static recomp Not stated

Xbox 360 · 2007

AC6Recomp

Ace Combat 6: Fires of Liberation

Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.

Static recomp Not stated

PlayStation · 1999

Ace Combat 3: Electrosphere, recompiled

Ace Combat 3: Electrosphere

Native Windows build of the PlayStation Ace Combat 3, with MIPS code translated to C and linked against rewritten Psy-Q libraries. Ships a software renderer and an enhanced Vulkan renderer.

Static recomp Not stated
+9 ★ in 3 days

PlayStation 2 · 2004 · ★ 90

Ace Combat 5 static recompilation

Ace Combat 5: The Unsung War

Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.

Static recomp Not stated

Nintendo 64 · 1998 · ★ 25

AnnePad

Pokemon Stadium

iPhone and iPad packaging of a Pokemon Stadium static recompilation, using Metal rendering and touch controls. The player imports their own ROM through the Files app.

Static recomp AI-assisted