PGR4 ReGPU
A separate PGR4 port from the other PGR4 recomps: XenonRecomp CPU code plus ReGPU, the author's Direct3D 12 reimplementation of the Xenos GPU, and a launcher that extracts the player's disc and Title Update 2. It supports any resolution and high frame rates, wheel input and 360 DLC packages.
Static recomp AI-assisted releasedFacts
- Original
- Project Gotham Racing 4 (2007)
- Platform
- Xbox 360
- Method
- Static recomp
- Provenance
- AI-assisted · Commits carry Claude co-author trailers and the bundled ReGPU has a CLAUDE.md (github.com/zer0ducksgiven/PGR4-ReGPU). what this means
- Status
- released
- Licence
- MIT
- Team
- zer0ducksgiven
- Started
- 2026-10
- First release
- 2026-11
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Project Gotham Racing 4 you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by zer0ducksgiven. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All games →PGR4 Recomp
Project Gotham Racing 4
Recompilation of Project Gotham Racing 4 to run natively on PC.
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Project Gotham Racing 4
Native Direct3D 12 renderer and enhancements (HDR10, FSR upscaling, high refresh) layered on the ReXGlue-based PGR4 static recompilation, drawing from the game's own D3D calls instead of emulating the Xenos GPU; tuned for Steam Deck.
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AC6Recomp
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Unofficial PC port of Ace Combat 6 built by static recompilation with the ReXGlue SDK; reaches gameplay but is unstable.
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Native PC version of the N64 racer produced by static recompilation, running the user's own copy with an in-game settings screen.