Recomp / RE tooling / PlayStation Portable
PSP Web Recomp
Pipeline that recompiles PSP MIPS code ahead of time to C++ and WebAssembly, linked against a small reimplementation of the PSP kernel and GPU drawing through WebGL2.
Tool Not stated wipFacts
- Original
- PSP game executables
- Platform
- PlayStation Portable
- Method
- Tool
- Provenance
- Not stated what this means
- Status
- wip
- Licence
- MIT
- Team
- snuri00
- Started
- 2026-10
- Runs on
- Web
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of PSP game executables you own. Recomp never links to ROMs, discs or game data.
This project was rebuilt by snuri00. Facts last checked 2026-10-14.
Sources
Related
All re tooling →NWiiRecomp
GameCube and Wii executables
Static recompilation and runtime toolkit that translates GameCube and Wii executables into native C++ for PC ports.
PSPRecomp
PSP Allegrex/MIPS executables
Static recompilation framework for PSP software that analyses Allegrex code, emits C++ and runs it on a native host runtime instead of an interpreter or JIT.
r2web
Binaries (radare2 in the browser)
Runs radare2 entirely client-side in the browser using WASI and Wasmer so binaries can be analysed without local installs.
ret
Machine code for many CPU architectures
Browser assembler, disassembler and emulator running through WebAssembly, handy for trying out a new CPU architecture.
wasmdec
WebAssembly modules
Decompiler that turns WebAssembly back into C.