Recomp / RE tooling / GameCube
RecompCore
Static-recompilation CPU core for Dolphin that runs GameCube game code as native code and falls back to the interpreter where needed.
Tool AI-generated released
Facts
- Original
- GameCube executables (Dolphin CPU core)
- Platform
- GameCube
- Method
- Tool
- Provenance
- AI-generated · README states it is fully vibecoded, written by AI under the author's direction what this means
- Status
- released
- Licence
- unknown
- Team
- aharonahdoot
- Started
- 2026-07
- Runs on
- Windows
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of GameCube executables (Dolphin CPU core) you own. Recomp never links to ROMs, discs or game data.
This project was rebuilt by aharonahdoot. Facts last checked 2026-10-17. Suggest a correction
Sources
Related
All re tooling →CHIP-8 Recompiled
CHIP-8 programs
Static recompilation toolchain that turns CHIP-8 programs into C and builds them as standalone native executables with a small runtime.
decomp-toolkit (dtk)
GameCube and Wii PowerPC executables
Toolkit for splitting, analysing and relinking GameCube/Wii DOL and REL files in matching decomps.
gbarecomp
Game Boy Advance ARM/Thumb code
Static recompiler that finds ARM and Thumb code in Game Boy Advance games, translates it to C and generates a CMake project linked against a small GBA runtime with SDL2.
GCRecomp (GameCubeRecompiled)
GameCube PowerPC DOL executables
Experimental project that statically recompiles GameCube DOL code into Rust plus a minimal runtime, inspired by N64: Recompiled.
Ghidra GameCube Loader
Nintendo GameCube executables
Ghidra loader for GameCube binaries.
ido-static-recomp
SGI IRIX IDO 5.3/7.1 compiler binaries
Statically recompiles the original IRIX IDO compiler so matching N64 decomps can build with it on modern systems.