Recomp / RE tooling / Xbox 360
ReGPU
Static library that stands in for the Xbox 360 GPU in XenonRecomp ports: it handles the command ring and Vd* video exports, translates Xenos shader microcode to HLSL and emulates EDRAM, resolves and texture formats on Direct3D 12. It was split out of the author's Forza Motorsport 2 port and is also used by PGR4 ReGPU.
Tool AI-assisted wipFacts
- Original
- Xbox 360 Xenos GPU (XenonRecomp ports)
- Platform
- Xbox 360
- Method
- Tool
- Provenance
- AI-assisted · CLAUDE.md in tree and Claude co-author trailers (github.com/zer0ducksgiven/ReGPU). what this means
- Status
- wip
- Licence
- MIT
- Team
- zer0ducksgiven
- Started
- 2026-10
- Runs on
- Windows
- Needs the original
- No
How to get it legally
Download it from the official repository. No original files are needed.
This project was rebuilt by zer0ducksgiven. Facts last checked 2026-11-04. Suggest a correction
Sources
Related
All re tooling →ReXGlue SDK
Xbox 360 executables
Xbox 360 recompilation runtime and toolkit used by several 2026 community ports.
xbox-reversing
Xbox 360 file formats (STFS, GDFX, XDBF, XEX)
Parsers and notes for under-documented Xbox 360 structures and file formats, with 010 Editor templates and IDA helpers.
XenonRecomp
Xbox 360 PowerPC executables
Static recompiler that converts Xbox 360 PowerPC code into C++ for native builds; used for Unleashed Recompiled.
XenosRecomp
Xbox 360 Xenos GPU shaders
Converts Xbox 360 shader binaries into HLSL, the shader half of the hedge-dev recompilation toolchain.