Recomp / RE tooling / Xbox 360

ReGPU

Static library that stands in for the Xbox 360 GPU in XenonRecomp ports: it handles the command ring and Vd* video exports, translates Xenos shader microcode to HLSL and emulates EDRAM, resolves and texture formats on Direct3D 12. It was split out of the author's Forza Motorsport 2 port and is also used by PGR4 ReGPU.

Tool AI-assisted wip

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More like this: ReXGlue SDK · xbox-reversing · XenonRecomp

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Facts

Original
Xbox 360 Xenos GPU (XenonRecomp ports)
Platform
Xbox 360
Method
Tool
Provenance
AI-assisted · CLAUDE.md in tree and Claude co-author trailers (github.com/zer0ducksgiven/ReGPU). what this means
Status
wip
Licence
MIT
Team
zer0ducksgiven
Started
2026-10
Runs on
Windows
Needs the original
No

How to get it legally

Download it from the official repository. No original files are needed.

This project was rebuilt by zer0ducksgiven. Facts last checked 2026-11-04. Suggest a correction

Sources

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