Recomp / RE tooling / Xbox 360
XenonRecomp
Static recompiler that converts Xbox 360 PowerPC code into C++ for native builds; used for Unleashed Recompiled.
Tool Not stated wipFacts
- Original
- Xbox 360 PowerPC executables
- Platform
- Xbox 360
- Method
- Tool
- Provenance
- Not stated what this means
- Status
- wip
- Licence
- MIT
- Team
- hedge-dev, Skyth
- Started
- 2024-09
- Needs the original
- No
How to get it legally
Download it from the official repository. No original files are needed.
This project was rebuilt by hedge-dev, Skyth. Facts last checked 2026-10-13.
Lineage
Timeline
Sources
Related
All re tooling →decomp-toolkit (dtk)
GameCube and Wii PowerPC executables
Toolkit for splitting, analysing and relinking GameCube/Wii DOL and REL files in matching decomps.
GCRecomp (GameCubeRecompiled)
GameCube PowerPC DOL executables
Experimental project that statically recompiles GameCube DOL code into Rust plus a minimal runtime, inspired by N64: Recompiled.
ido-static-recomp
SGI IRIX IDO 5.3/7.1 compiler binaries
Statically recompiles the original IRIX IDO compiler so matching N64 decomps can build with it on modern systems.
N64: Recompiled
N64 MIPS binaries
Static recompiler that translates N64 game code into C so it can be compiled into native executables; also ships a mod tool.
ppc2cpp
32-bit PowerPC binaries
Reverse engineering tool for 32-bit PowerPC code aimed at translating it to C++.
PS2Recomp
PS2 Emotion Engine (MIPS R5900) executables
Experimental static recompiler and runtime aiming to turn PlayStation 2 executables into native programs.