Recomp / Games / PlayStation 2
Shadow of the Colossus — Native Linux Port
Static recompilation of the PAL PS2 release to a native Linux x86-64 program, using a modified PS2Recomp and PCSX2's GS and SPU2 code for graphics and sound. It is playable from the intro through the first colossus at 60 FPS with higher internal resolution, widescreen and HD texture-pack support; there are no downloads, and a script builds it from the player's own disc.
Static recomp AI-generated wipAll 3 Shadow of the Colossus projects compared →
Shadow of the Colossus (Decompilation) · Shadow of the Colossus decompilation · 3S Decomp
Facts
- Original
- Shadow of the Colossus (2005)
- Platform
- PlayStation 2
- Method
- Static recomp
- Provenance
- AI-generated · README's AI disclosure says Claude did most of the reverse engineering, implementation and documentation, with the maintainer directing and testing (github.com/Destinity13/shadow-of-the-colossus-recomp). what this means
- Status
- wip
- Licence
- GPL-3.0
- Team
- Destinity13
- Started
- 2026-11
- Runs on
- Linux
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of Shadow of the Colossus you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by Destinity13. Facts last checked 2026-11-11. Suggest a correction
Sources
Related
All games →Shadow of the Colossus (Decompilation)
Shadow of the Colossus
Matching C decompilation of the NTSC-U PS2 release of Shadow of the Colossus, started with decomp.wtf; the repository is archived.
Shadow of the Colossus decompilation
Shadow of the Colossus (preview version)
In-progress decompilation of the preview build of Shadow of the Colossus for the PlayStation 2.
3S Decomp
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Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.
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Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.
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Aliens versus Predator (1999)
Maintenance of the released Aliens versus Predator source, aiming at a solid Linux port for Luxtorpeda, with branches collecting older ports.
Battle Stadium D.O.N PC port
Battle Stadium D.O.N
Native Linux and Windows port of the PS2 crossover fighter, translated with PS2Recomp and drawn through PCSX2's GS renderer. Releases carry the runtime and a Clang toolchain; the game code is generated and compiled on the player's machine from their own disc image.