Recomp / Games / PlayStation 2

Shadow of the Colossus — Native Linux Port

Static recompilation of the PAL PS2 release to a native Linux x86-64 program, using a modified PS2Recomp and PCSX2's GS and SPU2 code for graphics and sound. It is playable from the intro through the first colossus at 60 FPS with higher internal resolution, widescreen and HD texture-pack support; there are no downloads, and a script builds it from the player's own disc.

Static recomp AI-generated wip

Get new releases by RSS

More like this: Shadow of the Colossus (Decompilation) · Shadow of the Colossus decompilation · 3S Decomp

Stars—
Commits, 30 days—
Latest release—
Last push—

Facts

Original
Shadow of the Colossus (2005)
Platform
PlayStation 2
Method
Static recomp
Provenance
AI-generated · README's AI disclosure says Claude did most of the reverse engineering, implementation and documentation, with the maintainer directing and testing (github.com/Destinity13/shadow-of-the-colossus-recomp). what this means
Status
wip
Licence
GPL-3.0
Team
Destinity13
Started
2026-11
Runs on
Linux
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of Shadow of the Colossus you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by Destinity13. Facts last checked 2026-11-11. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

Recomp is free and ad-free. Support it with a shirt or stickers.

PlayStation 2 · 2005 · ★ 0

Shadow of the Colossus (Decompilation)

Shadow of the Colossus

Matching C decompilation of the NTSC-U PS2 release of Shadow of the Colossus, started with decomp.wtf; the repository is archived.

36%
Matching decomp AI-assisted
+2 ★ this week

PlayStation 2 · 2005 · ★ 151

Shadow of the Colossus decompilation

Shadow of the Colossus (preview version)

In-progress decompilation of the preview build of Shadow of the Colossus for the PlayStation 2.

13%
Matching decomp Not stated
+1 ★ this week

PlayStation 2 · ★ 287

3S Decomp

Street Fighter III: 3rd Strike (PS2)

Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.

Decompilation Not stated
+11 ★ this week

PlayStation 2 · 2004 · ★ 143

Ace Combat 5 static recompilation

Ace Combat 5: The Unsung War

Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.

Static recomp Not stated

Windows · 1999 · ★ 15

AvP Forever

Aliens versus Predator (1999)

Maintenance of the released Aliens versus Predator source, aiming at a solid Linux port for Luxtorpeda, with branches collecting older ports.

Source port Human-led
+3 ★ this week

PlayStation 2 · 2006 · ★ 18

Battle Stadium D.O.N PC port

Battle Stadium D.O.N

Native Linux and Windows port of the PS2 crossover fighter, translated with PS2Recomp and drawn through PCSX2's GS renderer. Releases carry the runtime and a Clang toolchain; the game code is generated and compiled on the player's machine from their own disc image.

Static recomp AI-assisted