Recomp / Games / PlayStation 2

TimeSplitters 2 Native PC Port (PS2)

Static recompilation of the US PS2 release (SLUS-203.14) with a PS2Recomp fork, translating both the R5900 code and VU1 microcode while borrowing PCSX2's GS and SPU2 for graphics and sound. Version 1.0 runs on Linux and Steam Deck with 60 fps, 16:9, up to 8x resolution, split-screen and online matches through a bundled relay server; a Windows build is still in progress.

Static recomp AI-generated released

v1.0.1 released yesterday. Get new releases by RSS

More like this: split2-recomp · 007: Agent Under Fire - XBE Recomp · 3S Decomp

Stars35+3 ★ in 1 days
Commits, 30 days5
Latest releasev1.0.1Nov 11, 2026
Last pushNov 13, 2026

GitHub figures as of 2026-11-13, refreshed daily.

Facts

Original
TimeSplitters 2 (2002)
Platform
PlayStation 2
Method
Static recomp
Provenance
AI-generated · README's AI disclosure says a Claude coding agent did most of the reverse engineering, implementation and documentation under a human maintainer (github.com/Destinity13/TimeSplitters-2-Native-Linux-Recomp). what this means
Status
released
Licence
GPL-3.0
Team
Destinity13
Started
2026-11
First release
2026-11
Runs on
Linux, Steam Deck
Needs the original
Yes: you supply your own legally obtained copy

How to get it legally

This project ships code only. Build or download it from the official repository, then supply data from a copy of TimeSplitters 2 you own. Recomp never links to ROMs, discs or game data.

This project was recompiled by Destinity13. Facts last checked 2026-11-11. Suggest a correction

Sources

Something wrong or out of date? Send a correction.

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Xbox · 2002 · ★ 68

split2-recomp

TimeSplitters 2

Recompiles the original Xbox release of TimeSplitters 2 (PAL or USA) into a native program using phobos665's xboxrecomp/DirectXbox-Recomp toolkit; the download bundles a compiler and builds the game from the player's disc image on first start. Adds 60 fps, real widescreen, up to 8x resolution, frame interpolation and System Link play over the internet on Windows; an Android build is also offered.

Static recomp AI-assisted
+9 ★ this week

Xbox · 2002 · ★ 68

007: Agent Under Fire - XBE Recomp

007: Agent Under Fire

PC port of the original Xbox version built with TGP482's XBE recompiler, supporting both the USA and PAL discs. A small launcher fetches the runtime and a bundled Clang, then compiles the game's code from the player's own disc on first setup; it adds a PC settings page, keyboard and mouse play and post-processing options.

Static recomp AI-assisted
+1 ★ this week

PlayStation 2 · ★ 287

3S Decomp

Street Fighter III: 3rd Strike (PS2)

Decompilation of Street Fighter III: 3rd Strike for PlayStation 2, aiming to recreate source that could allow ports.

Decompilation Not stated
+11 ★ this week

PlayStation 2 · 2004 · ★ 143

Ace Combat 5 static recompilation

Ace Combat 5: The Unsung War

Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.

Static recomp Not stated
+1 ★ this week

Xbox · 2005 · ★ 29

Arizona Vamp Recomp

Darkwatch

Native Windows build of the original Xbox Darkwatch made by statically recompiling the XBE on the player's PC from their own disc, adding Direct3D 12 rendering, split-screen co-op and PC settings.

Static recomp AI-assisted
+3 ★ this week

PlayStation 2 · 2006 · ★ 18

Battle Stadium D.O.N PC port

Battle Stadium D.O.N

Native Linux and Windows port of the PS2 crossover fighter, translated with PS2Recomp and drawn through PCSX2's GS renderer. Releases carry the runtime and a Clang toolchain; the game code is generated and compiled on the player's machine from their own disc image.

Static recomp AI-assisted