Recomp / Games / PlayStation 2
TimeSplitters 2 Native PC Port (PS2)
Static recompilation of the US PS2 release (SLUS-203.14) with a PS2Recomp fork, translating both the R5900 code and VU1 microcode while borrowing PCSX2's GS and SPU2 for graphics and sound. Version 1.0 runs on Linux and Steam Deck with 60 fps, 16:9, up to 8x resolution, split-screen and online matches through a bundled relay server; a Windows build is still in progress.
Static recomp AI-generated releasedAll 2 TimeSplitters 2 projects compared →
split2-recomp · 007: Agent Under Fire - XBE Recomp · 3S Decomp
Facts
- Original
- TimeSplitters 2 (2002)
- Platform
- PlayStation 2
- Method
- Static recomp
- Provenance
- AI-generated · README's AI disclosure says a Claude coding agent did most of the reverse engineering, implementation and documentation under a human maintainer (github.com/Destinity13/TimeSplitters-2-Native-Linux-Recomp). what this means
- Status
- released
- Licence
- GPL-3.0
- Team
- Destinity13
- Started
- 2026-11
- First release
- 2026-11
- Runs on
- Linux, Steam Deck
- Needs the original
- Yes: you supply your own legally obtained copy
How to get it legally
This project ships code only. Build or download it from the official repository, then supply data from a copy of TimeSplitters 2 you own. Recomp never links to ROMs, discs or game data.
This project was recompiled by Destinity13. Facts last checked 2026-11-11. Suggest a correction
Sources
Related
All games →split2-recomp
TimeSplitters 2
Recompiles the original Xbox release of TimeSplitters 2 (PAL or USA) into a native program using phobos665's xboxrecomp/DirectXbox-Recomp toolkit; the download bundles a compiler and builds the game from the player's disc image on first start. Adds 60 fps, real widescreen, up to 8x resolution, frame interpolation and System Link play over the internet on Windows; an Android build is also offered.
007: Agent Under Fire - XBE Recomp
007: Agent Under Fire
PC port of the original Xbox version built with TGP482's XBE recompiler, supporting both the USA and PAL discs. A small launcher fetches the runtime and a bundled Clang, then compiles the game's code from the player's own disc on first setup; it adds a PC settings page, keyboard and mouse play and post-processing options.
3S Decomp
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Ace Combat 5: The Unsung War
Windows port of Ace Combat 5 where a Python tool translates every function of the PS2 main executable to native code, with native rendering.
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Native Windows build of the original Xbox Darkwatch made by statically recompiling the XBE on the player's PC from their own disc, adding Direct3D 12 rendering, split-screen co-op and PC settings.
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Battle Stadium D.O.N
Native Linux and Windows port of the PS2 crossover fighter, translated with PS2Recomp and drawn through PCSX2's GS renderer. Releases carry the runtime and a Clang toolchain; the game code is generated and compiled on the player's machine from their own disc image.